Consensus reality is the closest we can get to a definition of reality. It is a philosophical point, meaning that the reality that is ?real? is the one which the majority of people experiencing agree must be real. This in modern society is the definition upon which the ?real world? is based. Because it lays solely on the consensus of a group of individuals experiencing it, a consensus reality can be an entirely virtual reality if there is a majority consensus of the inhabitants of the VR, that it is real.
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Resources in our database matching the Term Consensus Reality:
In myth and legend, a magic symbol is a pattern drawn on a physical object which possesses otherworldly powers; able to alter reality by creating protective circles, summon creatures to do the artist's bidding, or alter the structure of reality itself. Perhaps it is poetic that the same concept is now used as the keystone for augmented reality.
A mainstream media piece on the growing explosion of augmented reality gaming - combining physical and virtual data as one, in order to play location-based games.
An interesting study looks at how we differentiate real characters from fictional characters, and its not done the way you might think. Instead, reality and fiction are highly subjective traits, different for each individual, depending on how their reality is based.
Bad name puns aside, CamAR is exactly what it sounds like. Its an augmented reality camera system. Designed by Vuzix, it clips onto the outside of their VR920 virtual reality video eyewear, turning the 400 usd device into an augmented reality visor.
This book is dedicated to both virtual reality and augmented reality, as in how both apply to the manufacturing process. Everything from 3D visualisation and pre-manufacture prototyping to 3D printers and revolutionising the manufacture process.
Understanding Virtual Reality is essentially a holistic introductory book, covering in a little depth, a wide swathe of issues, applications and advancements in and around the sphere of virtual reality.
This Second Edition of the first comprehensive technical book on the subject of virtual reality provides updated and expanded coverage of the technology?where it originated, how it has evolved, and where it is going. The authors cover all of the latest innovations and applications that are making virtual reality more important than ever before.
A short intro to Augmented Reality from the game development perspective.
Part one of a three part phone interview with futurist Ray Kurzweil on the predicted technology singularity, and emergence of true virtual reality, and augmented reality, within our lifetimes.
Part three of a three part phone interview with futurist Ray Kurzweil on the predicted technology singularity, and emergence of true virtual reality, and augmented reality, within our lifetimes.
Industry News containing the Term Consensus Reality:
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Augmented reality is sort-of the ?hybrid of natural physical reality, and virtual reality. It combines the two as one reality as far as the user is concerned.
Augmented reality wearable displays have been about for some time ...
Research, conducted jointly between a biomedical engineer at Washington University in St. Louis and neurobiologists at the University of Pittsburgh has isolated the centre of the brain responsible for processing reality, and researchers hav...
A workshop on virtual reality hardware and software will take place from 30 November to 1 December in Stuttgart, Germany.
The workshop will present new trends in virtual reality hardware and software, organised around the fol...
A recent patent filing by defense contractor Lockheed Martin gives us a peek into a portable virtual reality simulator the company is cooking up.
The patent application is titled: "Portable immersive environment using motio...
Saturday, MARCH 25, 2006 through Wednesday, MARCH 29, 2006
HILTON ALEXANDRIA MARK CENTER, Alexandria, VIRGINIA, USA
EEE VR 2006 is the premier international conference and exhibition in virtual reality. It prov...