Control theory is an entire branch of maths and engineering dedicated to the development of various algorithms and systems for dealing with the sensory input, processing, and decision of action by embodied artificial systems that reside in dynamic environments.
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Theory of objects states that 'the best all-around explanation for the occurrence of sensations is the existence of a world of external things'. Thereby, as simulators become more sensory, they become an actual reality.
Previously hosted on "The journal of virtual Environments", this brief but pointed article shows how economic theory can be used to explain the behaviour of player characters. Thought provoking.
Theory of Objects taken to its scientific extreme says that every real object has physical properties that do this,that, and the other. This opposing argument for virtual objects as being the same, points out that everything we 'know' about many physical objects is actually inferred from theory, and we 'know' little at all.
The book is based round the concept of the network is not the great equaliser, an egalitarian construct that has, since the Internet became a powerful social force, begun to spread out into all works of life, with network-centric organisation. Instead, the authors state that the exploit ? a direct reference to the hacker term ? is a common corporate and subversive means of taking quiet control of the flow and direction of networks.
A larynx or voicebox is a complex piece of kit to control. Creating an interface for a fully functional artificial one may be beyond us - unless we jack it straight into the brain, and let the nervous system control the new, just the same as the old.
Here we have a remote control, used to control what was originally a human, now just a glorified appliance. If the idea of a remote being used to control a human seems preposterous, remember GVS.
Gaze tracking comes to the desktop, as an interface modality designed exclusively to control virtual environments by gaze control, and aimed at those who lack fine motor control for a mouse. Packaged in the unfortunately named "Snap Clutch" driver.
Rice University's Multi-Robot Systems Laboratory has created an online game designed solely to help further research into swarm control of simple robotic systems. Namely the quest to find truly effective control strategies for their own bespoke r-one swarm robotic system.
A short article on the delicate balance of control between player/participants and staff. Maintaining control without interference.
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One of the perplexing questions raised by evolutionary theory is how cooperative behavior, which benefits other members of a species at a cost to the individual, came to exist.
Cooperative behavior has puzzled biologists beca...
Game theory models predicted that young ravens gain the greatest advantage from hunting in a pack. Now the young birds have figured this out for themselves, and form gangs to oust older raven pairs from tasty carcasses.
Stimulating a nerve in the pelvis can trigger urine to flow from the bladder, refuting the theory that bladder emptying requires brain signals and showing that it's possible to create a bladder-emptying pacemaker for people who have lost c...
Doubt is being cast on the true role of brain neurons that are said to explain empathy, autism and even morality.
Mirror neurons fire both when we perform an action and when we see someone else doing it. The theory is that by...
European researchers have created a legal analysis query engine that combines artificial intelligence, game theory and semantics to offer advice, conflict prevention and dispute settlement for European law, and it even supports policy.