A theory put forward to explain the cause of Simulation Sickness.
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Playing a character can sometimes conflict with play styles, and so this article on roleplaying round your play style comes in - don't take on anything you cannot play, and do make plans in-world if you pln to be away for a while.
Dressed up as real stories from the fighting fronts of recent wars, and varying between a novelistic format, and a textbook one, this book is definitely an easy read, despite the sheer amount of information it presents.
Not a role-play article par-se, this article is included here because it looks at the conflict between some extremes of role-play, and the RL morality issues when kids are involved. Note: the solutions raised are not proposals, merely comments.
Prosthetic arm development?s rapid pace is one of the very few good things to have come out of the conflict between western societies and the Middle East. In one year, they have lept from simple claws, to arms capable of picking up a skittle and passing to the wearer?s mouth.
An emotionally powerful article by the New Yorker, on the use of virtual reality immersion to to treat young war veterans returning from conflict with acute post traumatic stress disorder.
This old article, from the long-defunct e-zine Imaginary Realities, looks at various automated 'solutions' for player versus player conflict in gameworlds and virtual life worlds.
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Researchers at the Santa Fe Institute have developed new machine learning methods to study conflict. Their work appears in PLOS Computational Biology on May 13.
Quantitative studies of behavior traditionally rely on game theo...
Cyber war has moved from fiction to fact, says a report compiled by security firm McAfee, it bases its conclusion on analysis of recent net-based attacks. Analysis of the motives of the actors behind many attacks carried out via the interne...
When conflict breaks out in social groups, individuals make strategic decisions about how to behave based on their understanding of alliances and feuds in the group.
But itís been challenging to quantify the underlying trends...
Most stimulus-induced neural activity occurs during waking hours; however, most neural imaging techniques require animals to be anaesthetised.
That conflict has slowed neuron research considerably. Now, modifications made to...
We don't see only what meets the eye. The visual system constantly takes in ambiguous stimuli, weighs its options, and decides what it perceives. This normally happens effortlessly. Sometimes, however, an ambiguity is persistent, and the v...