Cybersickness is a lesser-used alias for simulation sickness, a type of motion sickness that crippled the VR industry in the 90s, and persists today in even the most heavily optimised hardware. It is caused by slight lag in the system such that the visual image of motion reaches the user a short time after they have finished moving, resulting in conflicting data to the brain from the eyes and the balance centre.
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July 27th ?- July 29th, 2009
FaVE (Facets of Virtual Environments) 2009 is a refereed international academic conference devoted to persistent, multi-user virtual environments. The recent rise of World o...
22 - 24 July 2008
The effects of ICT on humans comes in focus in the conference but also the interaction
between ICT ? Individual ? Society. Interaction and Effects - both are important.
11th Annual CyberTherapy Conference
June 13 to 15th 2006 in Gatineau (Canada)
This year?s theme is Virtual Healing: Designing Reality
The Interactive Media Institute and the Cyberpsychology Lab of the U...