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Virtual Dictionary

Deep Learning Software

Deep Learning Software is an extension of machine learning. Typically in machine learning, a neural network is constructed to allow the artificial intelligence to work out what an input shape is according to certain parameters,. Or to form its own weighted tree of potential patterns. Relatively simplistic data stores give rise to incredibly complex datastores generated by the machine itself, as it increasingly becomes an expert on the narrow field it was engineered to understand.

Deep learning on the other hand, is rather different. This is the method the mammalian brain uses to try to understand the world around it, from confusing and occasionally contradictory information coming in through the embodiment and sensory channels. No set parameters as such, but rather a wide open scope for the mind to unravel the meaning of the data pouring in and learn about and interact with the wider world.

This is exactly what happens in the human brain. Deep learning software is thus attempting the herculean task of reverse engineering that process or processes, so that the artificial intelligence can learn and experience the world in such a manner. No constraints on learning, save those the artificial intelligence puts in place itself. A truly sentient, associative memory system capable in theory, of learning without end, without a necessary structure or format to its learning.

As such a successful set of deep learning software will be part and parcel of a strong AI.

See Also: Strong AI, Machine Learning, Neural Network, Embodiment, Virtual Embodiment, Artificial General Intelligence, Intelligent Speech Answering

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Deep Learning Software:

Deep Learning Software


 

Resources in our database matching the Term Deep Learning Software:

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Good Video Games and Good Learning is a book dedicated to deep insight about games and learning. Whether you are creating games, simulations, or full blown multi-user virtual environments, this book is invaluable.





Designed for learning professionals and drawing on both game creators and instructional designers, Learning by Doing explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation.





Locally Hosted resource
Robotic Learning Locomotion
The Learning Locomotion program by DARPA is attempting the creation of self-learning robots, with legs, not wheels, who can traverse any terrain.



For almost three decades, Roger Pressman's Software Engineering: A Practitioner's Approach has been the world's leading textbook in software engineering. The new seventh edition represents a major restructuring and update of previous editions, solidifying the book's position as the most comprehensive guide to this important subject.





Linked resource
Indusgeeks: Distance Learning through SecondLife
Indusgeeks has built a platform on Second Life that enables students in distance-learning programmes to plug into a simulated environment replicating and enhancing physical life learning processes



The dramatic growth in practical applications for machine learning over the last ten years has been accompanied by many important developments in the underlying algorithms and techniques. This book is suitable for courses on machine learning, statistics, computer science, signal processing, computer vision, data mining, and bioinformatics.





Linked resource
virtual learning centre using the power of animation and simulation
This report from Fort Hays State University in the US, is a refreshing look at how educational establishments are independently starting to make use of VR to bolster learning. In this case, via the creation of a virtual learning centre using the power of animation and simulation.



Linked resource
Muds as Social Learning Environments
A ten year old article talking about the potential for virtual environments for learning, long before serious games even came along.



Video games have become both big business and a technological focal point for new forms of learning. Today games are not just played; players engage in game design, write fan fiction, and organise themselves into collaborative learning communities. In these communities players acquire 21st century skills in technology, but, in the best of these communities, they hone these technical skills and strengthen emotional and social intelligence.





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Industry News containing the Term Deep Learning Software:

Results by page

(03/07/2010)
An experimental chip that could one day provide therapeutic deep brain stimulation (DBS) for drug resistant epilepsy and other conditions has been developed by Tel Aviv University researchers.

The Rehabilitation Nano Chip (Re...


(05/12/2006)
Deep Fritz, the latest chess-champion computer, and descendant of Fritz, and Deep Blue, the two previous best AI chess players, has well and truly trounced human counterpart world chess champion Vladimir Kramnik in a six-game battle in Bonn...


(12/09/2008)
Deep brain stimulation, which uses electrical stimulation to jolt the brain in pinpointed locations, is use for treating a number of neurological and behavioral conditions, including Parkinson's disease, epilepsy, severe depression, chroni...


(07/05/2009)
A robotic submarine is undergoing final preparations to dive to the deepest-known part of the oceans.

If successful, Nereus will be the first autonomous vehicle to visit the 11,000m (36,089ft) Challenger Deep in the Pacific O...


(10/04/2005)
(Press Release) Deep Silver and Stormregion are delighted to announce their cooperation on a real time strategy title using the latest version of the Gepard® Engine. Stormregion the creators of the award winning title Codename: Panzers&...