A deformable body, is any two, or three dimensional object in a simulation whose shape is not fixed; it changes its shape in response to any external force acting upon it. Unlike a rigid body, this deformation can occur at any point along the object, and, in the more extreme cases, even allows it to be broken into pieces and later recombined.
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With the number of rubber body(part) studies that have been done, each showing that if it looks to be a body part, and feels like a body part, the brain accepts it as a body part, this research should also hold no surprises. We finally have direct proof of the concept that, when we utilize any tool, even for a scant few minutes, our brains integrate that tool into our self-body-image.
Rubber hand, rubber body, rubber arm, rubber leg. Time and time again, studies have shown that even if a body part is completely fake, completely artificial, if enough of our senses tell us that it is us, then we believe it, consciously and subconsciously. This can easily be exploited by VR, such that what you perceive to be your body, IS your body, even when its really your avatar.
A detailed and in-depth article by the singularity hub, on the quest for integrating the human body with a sensory network, and what such will mean for us as individuals, health and life-wise.
In order to link a mind to a virtual body, which will be controlled by the same subconscious and conscious impulses as a physical body should be, the link connecting the mind to the physical body, save for autonomous finctions, is likely to require severing or blocking for the duration of the virtual immersion.
The brainstem is the part of the brain that descends just in front of the cerebellum. It drops down from the brain to meet and meld with the spinal cord rising from the body. The issue is, how do we go about hijacking the brainstem, to splice a virtual body, or artificial body parts onto it?
A key set of experiments building on the rubber hand illusion, have opened the floodgates for full sensory immersion - proving that the brain will identify with the body it perceives itself to be in, not necessarily the body it is housed in.
When a person becomes truly totally immersed in any VR environment, their physical body almost ceases to be a part of them. The more senses are subsumed by the synthetic reality, the less connection the brain feels to the original body.
Why do prosthetic body parts have to limit themselves to copying the original organic components? When a large part of a person's body is synthetic, shouldn't they be free to express it, however they choose?
A fully biodegradable type of integrated circuit has been developed. Intended for implantation into the body, it is a class of circuitry which, if its protective shell is ruptured; dissolves quickly and completely in the body's fluids.
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Is it possible to have the illusion that your body has changed radically, or that a different body is your body?
Mel Slater, Professor of Virtual Environments at UCL Computer Science, describes the findings and scientific app...
Argosy Publishing, Inc. has released their 3D anatomic visualisation of the human body to the public through their Internet Explorer only site.
t is a powerful tool to look at the body at every depth and from every an...
MIT researchers have produced an interesting device, that looks a lot like a bar of soap. However, this deformable, squishy material hides a dense network of pressure sensors, gyroscopes and accelerometers.
The whole point, ...
The human brain may be able to include cyborg implants in its representation of the body. When we use tools, our brains incorporate them into the mental body map, researchers at University of Claude Bernard in France have found.
The human body is now a transmission medium for computer data. Long predicted, this breakthrough is thanks to Nippon Telegraph and Telephone Corporation, in Tokyo.
Using a novel electro-optic sensor, NTT has already develope...