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Virtual Dictionary
Depth Buffering Depth buffering is a mix of occlusion and distance calculations performed by the graphics API and 3D accelerator, which is designed to drop any necessity to render pixels or voxels that are occluded by those of a non-transparent object closer to the viewpoint(s) of the user. Below, we offer a selection of links from our resource databases which may match this term.
Related Dictionary
Entries for Depth Buffering:
Resources
in our database matching the Term Depth Buffering:
Results by page [1] [2] [3] [4] A detailed, in-depth look at why selling content from within MMOs, to others can damage the business on the company in question, by looking at the effect it has on the costs of the MMO. A great little site, going into depth abut the unicorn. Well worth a look. An argument that playing multiple characters or alts on a roleplaying world, decreases the ability to roleplay in any depth. Well reasoned. A short, poignant article on the effects in any game or social VR environment where an individual from the userbase shows promise, and is given more and more responsibility until they feel they are completely out of their depth. The BBC have published an in depth piece following up earlier studies on addiction to the MMO World of Warcraft, examining both sides of the addiction phenomenon. A second look at the history of Role-Playing, with more in depth coverage of how the different types of system which encourage role-play have evolved over time. A much more in-depth look at the concept of designing multiple implants inside the body, so you can guarantee they will always connect perfectly, as demonstrated by the prototype LayerWise jaw and its successive implants. CBS News have produced a 12 minute segment of their '60 minutes' documentary, which takes a look in depth at the development of BrainGate and other direct-implantation Brain-Computer Interfaces, or BMI. This short article attempts to define what a MUSH is, for the completely uninitiated. By it's very nature, this article lacks any depth, but serves as an excellent grounding for those just entering the sphere of virtual worlds. An in-depth technical look at the neural-controlled weapon in Sol Bianca. How it would actually function, and the basics of how we would go about recreating it in functional form, from technology available today.
Industry
News containing the Term Depth Buffering:
Results by page (21/12/2012)
Optical fibers –the backbone of the Internet–carry movies, messages, and music at the speed of light. But for all their speedy efficiency, these ultrathin strands of pristine glass must connect to sluggish signal switches, routers, and buff...
(23/06/2006)
(Press Release) Cheetah3D 3.3 has been released. Version 3.3 adds many new features like rendering depth of field. When depth of field is enabled distant objects or objects which are very close to the camera will appear blurred. This will a...
(10/12/2008)
LG Electronics announced today that it has independently developed the first handset (user equipment) modem chip based on 3GPP Long Term Evolution (LTE)technology standards. The modem chip can theoretically support wireless download...
(01/05/2008)
Google plans to create a 3D oceanographic map, now called Google Ocean. People will be able to see the underwater topography, called bathymetry; search for particular spots or attractions; and navigate through the digital env...
(11/09/2003)
An new breakthrough in liquid crystal displays offers screen brightness and colour depth over one hundred and twelve times that currently available, eliminating the need for multiple ranges of brighness on a display....
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