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Virtual Dictionary

Depth Pass

Depth Pass, also known as Depth Map, Depth Buffering, or Z-Depth, is one possible layer of a multi-layered render pass. It is a specialised pass, intended to make subsequent passes less computationally expensive, and so is one of the first passes made in a render.

It works by scanning through the visible scene (or the whole scene in some cases) and stores the vertex locations of all objects relative to distance from the user, so that calculations such as occlusion or Z-fighting can be worked out as early as possible. It provides this spatial information to all further render passes.

If speed is of the essence, a depth map is pre-made as a compiled lookup table separate to the rendering process. However, this type of depth map is often slow to change, and so difficult to integrate into a dynamic, changing environment. It is most frequently used in static environments such as gameworlds and medical VRs, as opposed to social virtual reality applications.

See Also: Z-fighting, Irregular Z-buffer, Z-buffer, Depth Perception, Depth Fog, Depth of Field, Depth Blur, Z-culling, Z-buffering, Z-Sorting, Depth Cues, Render Pass

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Depth Pass:

Beauty Pass

Colour Pass

Depth Map

Depth Pass

Diffuse Pass

Highlight Pass

Lighting Pass

Reflection Pass

Shadow Pass

Specular Pass

Z-Depth









 

Resources in our database matching the Term Depth Pass:

Results by page [1]   [2]   [3]   [4]   [5]   

Linked resource
Six ways to build robots that do humans no harm
NewScientist reports on six hypothetical ways to make robotic beings that will not harm humans. Not that any of them are likely to come to pass.



Linked resource
AI researchers believe 'Rascals' can pass Turing test
Passing the Turing test -the holy grail of artificial intelligence, whereby a human conversing with a computer can't tell it's not human- may now be possible via VR with a Blue Gene supercomputer, according to AI experts at Rensselaer Polytechnic Institute.



Linked resource
What's in a name? ...a demotion for the darling concept of the real
Virtual always suggests unreal, or imaginary. A virtual entity can pass for, a real thing but is less than the real thing itself. Sounds like a nice statement. Are we really so sure its true?



Locally Hosted resource
Cranial Nerves
There are twelve cranial nerve pairings (making 24 nerves in total) which split out from the brain, and move to cover the needs of the cranium and face, rather than make their way down through the central spinal cord. These nerves are important to consider, as most are of critical importance to sensory data, yet do not pass through the central cord, and so cannot be intercepted at the same juncture.



Locally Hosted resource
A Sterile World
Smell is a sense often overlooked in a virtual world. Developers discount its importance, as a minor sense, when in truth we rely on it as an input channel to flesh out the world around us. Scents carry on the breeze, and they are with us all the time: from the perfumed odours of pollen blowing in the wind, to the pong as you pass a full dustbin, to the aroma of freshly cooked food wafting out of a pub.



Virtual girl is firmly placed for all time, in the category of camp, cheesy, low budget trash, attempting to pass itself off as VR. It?s a film with a schizophrenic direction. Half the time it is trying oh so hard, so desperately hard to be a sci-fi film about VR technology gone wrong. The other half of the time, it is trying to be soft core pornography. Thus, it fails miserably at both.





Linked resource
I 0Wn Y0u, d0Od! Part Deux
A detailed, in-depth look at why selling content from within MMOs, to others can damage the business on the company in question, by looking at the effect it has on the costs of the MMO.



Linked resource
Unicorns: The Unicorn's Meadow
A great little site, going into depth abut the unicorn. Well worth a look.



Linked resource
Role-Play vs. Multi-play
An argument that playing multiple characters or alts on a roleplaying world, decreases the ability to roleplay in any depth. Well reasoned.



Linked resource
Losing Players to Responsibility
A short, poignant article on the effects in any game or social VR environment where an individual from the userbase shows promise, and is given more and more responsibility until they feel they are completely out of their depth.



 

Industry News containing the Term Depth Pass:

Results by page

(01/08/2010)
Clouds are not normally a boon for image-processing algorithms because their shadows can distort objects in a scene, making them difficult for software to recognise.

However, Nathan Jacobs and colleagues at Washington Univers...


(04/02/2017)
If a machine were to ‘take the Fifth Amendment’ – that is, exercise the right to remain silent throughout the test – it could, potentially, pass the test and thus be regarded as a thinking entity, authors Kevin Warwick and Huma Shah...


(10/12/2008)
Japan has found a way to harness clean energy from thousands of stamping feet that pass through one of its busiest train stations every day. Panels that generate energy from vibrations have been laid by ticket gates through which up to 80,0...


(01/05/2008)
Google plans to create a 3D oceanographic map, now called Google Ocean.

People will be able to see the underwater topography, called bathymetry; search for particular spots or attractions; and navigate through the digital env...


(10/08/2009)
Researchers are developing a new class of tiny mechanical devices containing vibrating, hair-thin structures that could be used to filter electronic signals in cell phones and for other more exotic applications.

Because the d...