In VR interfaces, a distant focus is the artificial blurring of ?nearby? objects when the system detects the user is trying to focus on those further away. Whilst processor intensive and requiring additional sensor capability, it works to increase the feeling of immersion, by mimicking natural eyesight behaviour.
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The omni-focus is a camera system with the ability to function much like the human eye - capturing objects in its field of vision regardless of the distance, in perfect focus. It even adapts an algorithm from VR, in order to do so.
One of the (hopefully) characteristic human gestures of the not so distant future.
It sounds odd to think of cameras without lenses to focus the light, because cameras have continually been created with intent to replicate the eye, and the eye has a lens. Without a lens, how do you focus light? Well you don't, but that's ok, because you don't have to.
Japanese researchers have created the very first, incredibly crude, neural-jack interface, a distant ancestor of those seen in cyberpunk and the Matrix films, but of the same lineage all the same.
It can be hard to truly explain the focus of a complex worlds system in a single article; this semi-slideshow format is designed to give you an overview in easilly digestible, bitesize chunks.
ActiveWorlds released it's 4.1 codebase in early June 2006. This was a radical departure from previous versions, with focus on collaborative interactivity, and realistic effects.
A key question, and very very valid as more and more focus shifts to VR based items, and ever-larger sums of money change hands for them. Are your non-corporeal assets actually taxable?
This year, the focus is on pervading social tagging, and upsurge in GPS devices and wearable computing. In addition, of course, the devices on offer are in almost all cases, a decisive improvement on the status of various technologies on offer this time last year.
When interacting physially, you are most aware of your immediate surroundings, and less aware of objects further away. In telepresence that is usually reversed, as the telepresence screen you focus on concentrates itself on objects far away. Is there any way to combat this? Perhaps...
The title above should come as no surprise to most people. However, we now have empirical scientific evidence to back this up. When you concentrate your attention or focus on a particular channel of sensory input, it comes in clear and sharp, regardless of the background information. The study focuses on the sense of sight, but what applies there, applies to all.
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An American soldier is hit by enemy fire in Iraq. A Humvee speeds him to a field hospital just outside the combat area. He looks up groggily to see a robot peering down at him.
"How ya doing, soldier?" asks the robot. Its f...
Go down to the rifle range and fire a few rounds at a target 100 meters out. Chances are you won't hit the bull's-eye. Even if you read the wind right and don't twitch as you're squeezing the trigger, you may well fall at the first hurd...
University of Texas at Austin researchers have discovered how to extract and use information in an individual image to determine how far objects are from the focus distance, a feat only accomplished by human and animal visual systems until ...
A team of robot researchers at the University of Texas built artificial muscles that could do over a hundred times the work of a natural muscle, and using beer as a power source.
"In a very distant future the humanoid robot ...
As a promising Caltech graduate student in applied physics, Stephen Kurtin could have taken a job offer from Intel at the dawn of the microelectronics era 40 years ago. Instead he followed the path of a lone inventor, gaining more than 30 p...