Distributed Interactive Virtual Environment
Distributed Interactive Virtual Environment or DIVE, is an open-source VR platform, first developed by the Swedish Institute of Computer Science in the 1990s. It is not particularly graphically stupendous, but is completely operating system independent, and will run on practically anything.
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If you are a gamer, a game developer, a virtual environment provider, a software security professional, or an interested bystander, this book exposes the inner workings of online-game and world security for all to see.
A new virtual environment, unveiled by researchers at the Southern Methodist University, is an interactive-real-time simulation of the human cell's 'sump pump', intended to allow researchers to interact with it in real-time, and determine how to bypass it for cancer cells.
The LIREC project (Living with Robots and Interactive Companions) is an attempt to help create interactive, emotionally intelligent, synthetic companions which are capable of long-term relationships with human users, and able to move between robot-based interaction and virtual avatar form.
The virtual worlds of today are essentially hierarchical systems. A small number of servers which hold the data for the worlds, and an innumerable number of client connections, largely untrusted. This resource, half article/half rant, looks at the virtual worlds of tomorrow; at distributed systems, and world browsers.
Non-interactive, yet dramatic virtual flyovers of NASA's two Mars rover landing sites have been created, using the Mars Reconnaissance Orbiter's camera, and the principle behind stereoscopic 3D. Might the technology behind them, actually finally be hinting at planetary exploration in VR?
In order to appreciate the true majesty of any virtual environment, you require the most apt hardware for displaying sensory data that you can afford. For the most part, this article is directed towards home uses of VR. The home user with a seven-year-old office computer, who can barely access a modern virtual environment, lagged to death and not understanding why.
A second, deeper look at creating interactive stories, branching dialogue, and trying to create a feel of player participation whilst guiding them to specific destinations.
In order for a virtual environment to truly be an environment for us, the avatars we utilise have to be so much more than they are now. They have to become extensions of our will as well as of our selves, bodily appendages or recreations that enable fine movement, and the manifestation of physical movement or the will to move physically, recreated in the every detail, in the collaborative, virtual space.
This book is designed for 3-D artists and Web designers who are able to produce interactive 3-D content on their desktop without any prior knowledge of programming. The book uses LifeForms, Virtools and Deep Paint 3-D. It comes with a CD, with most of these tools on it, to aid the reader.
British Sky Broadcasting (Sky) is the operator of the UK's largest digital pay television platform. On weeknights they operate Sky Vegas. In September 2007 this service changed to become interactive, computer generated horseracing.
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A project funded by the US Library of Congress, aimed at the preservation of early interactive, electronic media: video games, online novels, and virtual worlds has kicked off at Stanford University.
Second Life has been chos...
(Press Release) Applied Research Associates, Inc. has announced it has acquired Virtual Heroes, Inc. Virtual Heroes is a privately held company that creates Advanced Learning Technology solutions for the healthcare, federal systems and comm...
(Press Release) EON Reality, Inc., maker of interactive visual content management software today announced that EON Raptor(TM) 5.5 is now a free software for serious games.
EON Raptor(TM) is a free 3ds Max plug-in that enabl...
TMP Worldwide recently announced the first official virtual job fair. The 3D interactive event, Network in World, ran May 15 to May 17 and included eBay, HP, Microsoft, Sodexho, T-Mobile, and Verizon.
TMP Worldwide promises m...
June 22nd - 24th, 2009
The conference intends to stimulate interaction among academic researchers and commercial developers of interactive entertainment systems. In addition to paper presentatio...