Dynamic Difficulty Adjustment
Dynamic difficulty adjustment is a video gaming term, that is applicable to VR gameworlds, educational questing worlds, and other locations where adventuring, or challenge is presented. Dynamic difficulty adjustment is the process of gauging a user?s capabilities according to surreptitious testing, then altering the elements of the challenge on the fly, to compensate ? adding puzzles, removing puzzles; perhaps dialling the AI?s competence up or down.
Below, we offer a selection of links from our resource databases which may match this term.
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Resources in our database matching the Term Dynamic Difficulty Adjustment:
Stanford's Junior AI, on handbrake skid parking, without a human influence on the system, in dynamic environments, with only a two foot variance in position at 25mph. Or, the first baby steps towards dynamic switching between open and closed loop systems.
H.D.R., or high dynamic range photography is a relatively new technique used by photographers to take high-quality full lighting range photos that are near-indistinguishable from paintings, for their ability to correctly replicate the lighting of a given scene, exactly how the human eye would see it.
Surprisingly, whilst a great deal has been written about device implantation and adjustment, very little has been penned about how these patients should be dealt with, post operation, in living with their prosthesis. That gap is where this tome comes in. It tries to fill the void gap by providing an in-depth analysis of practices for managing patients from a slew of case studies from experts around the globe. Helping to show what works and what does not.
An interesting and likely familiar rant on the difficulty of being a true explorer in a manufactured virtual environment.
This article from the BBC, examines one of the core topics of the SIGGRAPH 2007 conference ? the real difficulty of recreating the movement of food, in even a prerendered virtual world.
A definition document for an interesting, and incredibly dynamic approach to classes and guilds, within a roleplay setting.
A BBC article on the difficulty of maintaining the metaphor inside virtual space, and the issues with uncanny valley that make CGI realism so elusive.
A coder?s article about creating realistic, dynamic soft shadow in real-time interactive, and complex scenes.
A bit of a hybrid between a coding resource and a building resource, this looks at parsers, and the difficulty in getting natural language interaction between rooms, objects, and players.
The Barco R-360 is a double hemisphere display system for flight simulation that offers carefully balanced highly dynamic displays of up to 140 megapixel, completely surrounding the user.
Industry News containing the Term Dynamic Difficulty Adjustment:
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A new technique for creating structures and scenery objects by dynamic algorithm could radically speed up the task of creating landscapes within a world....
Older adults may have difficulty understanding speech because of age-related changes in brain tissue, according to new research in the May 13 issue of The Journal of Neuroscience. The study shows that older adults with the most difficulty u...
Simulation of mechanical systems
Mechanical systems simulation has always typically been a primitive branch of simulation. Individual moving parts have long been simulated working together, but a complete working engine in re...
In women with lower urinary tract symptoms, a medical imaging technique called dynamic MRI allows clinicians to diagnose pelvic organ prolapse ? a condition that often goes undiagnosed on static MRI and at physical examination, according to...
At SIGGRAPH 2004, same as in other years, VR firms see it as a chance to reveal -hopefully- revolutionary new interfaces. This year has been no exception. This high-dynamic-range (HDR) display uses active light-emitting diodes behind a high...