Untitled Document
Not a member yet? Register for full benefits!

Username
Password
Virtual Dictionary

Dynamic Shadow

Dynamic shadows are shadows which change in real-time as the light sources change in a virtual environment. For example, reacting to a lightsource carried by the user?s avatar, or another user?s avatar, or setting sun.

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Dynamic Shadow:

Dynamic Hard Shadow

Dynamic Shadow

Dynamic Soft Shadow



 

Resources in our database matching the Term Dynamic Shadow:

Results by page [1]   [2]   

Linked resource
Soft-Edged Shadows
A coder?s article about creating realistic, dynamic soft shadow in real-time interactive, and complex scenes.



Locally Hosted resource
AI Cars, Driving Like Hooligans
Stanford's Junior AI, on handbrake skid parking, without a human influence on the system, in dynamic environments, with only a two foot variance in position at 25mph. Or, the first baby steps towards dynamic switching between open and closed loop systems.



Locally Hosted resource
High Dynamic Range Photography, and Use in Eye Emulation
H.D.R., or high dynamic range photography is a relatively new technique used by photographers to take high-quality full lighting range photos that are near-indistinguishable from paintings, for their ability to correctly replicate the lighting of a given scene, exactly how the human eye would see it.



Locally Hosted resource
Immersive Newscasting versus Actuality
A quote from "Otherland: City of golden shadow", talking about the probable confusion that could result from a realistic enough, surround news feed versus actual physical experience of a disaster.



Linked resource
Player-Driven Class Alliance System
A definition document for an interesting, and incredibly dynamic approach to classes and guilds, within a roleplay setting.



Locally Hosted resource
Otherland: Is this a real place?
A lengthy quote from the book "Otherland: City of Golden Shadow", by Tad Williams, which sums up the dialectic between physical reality and virtual reality, in one of the most succinct and apt ways we have encountered.



Read this series for the twisting, evolving, many diverse threaded storyline, or read them for the wonderful imagery, and enchanting ideas for VR of the future. Whichever reason makes you pick up one of these, you are in for one hell of a ride!





Locally Hosted resource
Large Image Display: Toy Story: 1995's Cutting Edge
A look at the 1995 milestone movie Toy Story, and an interesting question is asked: Why are modern mainstream VRs only just coming out from the shadow of that world-quality, 14 years later?



Locally Hosted resource
VR Interfaces: Barco RP-360 dome
The Barco R-360 is a double hemisphere display system for flight simulation that offers carefully balanced highly dynamic displays of up to 140 megapixel, completely surrounding the user.



Published in 1996, this book is not exactly up on the current state of VR work, to put things mildly. It is a relic from an era where the hype was still building, the bubble had not burst, and VR seemed destined for mainstream before the century turned.





 

Industry News containing the Term Dynamic Shadow:

Results by page

(02/09/2003)
A new technique for creating structures and scenery objects by dynamic algorithm could radically speed up the task of creating landscapes within a world....


(23/12/2008)
In the lab of UCLA electrical engineering professor Aydogan Ozcan, a prototype cell phone has been constructed that is capable of monitoring the condition of HIV and malaria patients, as well as testing water quality in undeveloped areas or...


(16/01/2008)
(Press Release) LightWork Design, supplier of rendering solutions for developers of advanced 3D computer graphics software, today announced the release of a new version of LightWorks - LightWorks 7.8. The main focus of this release is to im...


(05/09/2005)
Simulation of mechanical systems

Mechanical systems simulation has always typically been a primitive branch of simulation. Individual moving parts have long been simulated working together, but a complete working engine in re...


(02/12/2012)
Researchers have pushed the boundaries of High Dynamic Range (HDR) video to match our own eyes’ ability to cope with the real world's ever rapidly changing light intensity - such as sun simply going behind clouds. Now researchers at WMG at...