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VWN Virtual Dictionary: Edge Blending
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Virtual Dictionary


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Edge Blending

Edge Blending occurs in both multi-projector display systems and in texturemaps. Both uses are similar, but with slightly different intent.

1. In multi-projector systems edge blending is the process of making sure that the point where the two projected images meet, or in some cases overlap, is seamless. The luminosity of both projectors is adjusted in the case of overlap so the combined image is no brighter than the rest, whilst the two images line up perfectly, so the user cannot tell visually where one projected image stops and the next begins. Instead the entire display looks to be one continuous display.

The task of adjusting an overlapping image so the combined outputs of the two projectors does not make the image too bright at tat point, is part of a process known as Linked Constant Light Output.

2. In texturemaps, edge blending is used to create seamless textures. The opposite edges of the texture graphic are adjusted so they match one another. This means that when two or more copies of the texture are laid side by side, the image flows contiguously, and there is no way to visually identify precisely where the edges of each texture are.

Texturemap edge blending takes place on all opposing edges so no matter how the texture tiles, it is always seamless.

See Also: Texturemap, Texture, Texturemapping, Linked Constant Light Output

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Edge Blending:

Edge Blending


 

Resources in our database matching the Term Edge Blending:

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Linked resource
A 'hands-on' approach to computers
A physorg article, looking at one man's quest to bring augmented reality interfaces for computation into existence - blending the computer interface with the physical world.



    
Complete Website: AI Depot
This mammoth site houses most of the resources you'll need to gain an understanding of AI, and many of the resources you'll need to become involved in the cutting-edge of artificial intelligence.



Locally Hosted resource
Large Image Display: The Stepford Wives: Blending Displays with Drapes
There are several potential ways this display is working. One of the simplest and most plausible is a colour e-paper display behind a completely transparent display medium. The e-paper handles the picture, 'refreshing' the colour display to a matt black when the layer in front, the graphical display is activated. As soon as that deactivates, the 'oil' is re-drawn. Simple, elegant, and still far beyond us.



Resource Type not Available



Locally Hosted resource
Large Image Display: Toy Story: 1995's Cutting Edge
A look at the 1995 milestone movie Toy Story, and an interesting question is asked: Why are modern mainstream VRs only just coming out from the shadow of that world-quality, 14 years later?



Written by Lee Sheldon, a professional entertainment writer, with such credits as Star Trek: The Next Generation", "Charlie's Angels", and "Edge of Night" to his name, this book is all about writing good, solid, sweeping plots for interactive entertainment.





Locally Hosted resource
Ahuizotl
The Ahuizotl is a central american water beast, which catches its prey by luring unwary humans to the water's edge, then drowning them and feasting on the eyes, teeth and nails of the victim, but leaving the rest of the body untouched.



Locally Hosted resource
Knick Knack
Made in 1989, Knick Knack was a three minute short CG animation by Pixar Studios, featuring what was then the cutting edge of rendering capability, way beyond what real-time renders were capable of. To put it in perspective, this was just six years before Toy Story was released.



Virtual Light is classic Cyberpunk in every sense: it is dark, and gritty, a surreal near-future world that sets you on edge, and both the main characters have sunk as low as it is possible to go, before attempting to change the world for the better.





 

Industry News containing the Term Edge Blending:

Results by page

(08/12/2008)
Elite graphics chip maker NVIDIA announced Monday that Electronic Arts and 2K Games will use its PhysX technology to add realism to their videogames.
PhysX makes its EA debut in a personal computer version of "Mirror's Edge," an i...


(07/10/2009)
In a major advance in understanding how our eyesight works, Australian scientists have shown that birds' amazing flight and landing precision relies on their ability to detect edges.

The research suggests that edge detection...


(31/05/2009)
We are all capable of "hearing" shapes and sizes and perhaps even "tasting" sounds, according to researchers.

This blending of sensory experiences, or synaesthesia, they say, influences our perception and helps us make se...


(18/08/2004)
DRC (Digital Reality Creation) Technology is old. 1997 old to be precise. Sony Corporation created DRC to bring into being a standard convrter from standard television signal format to a high-definition signal format - radically increasing ...


(12/01/2014)
Computer scientists are constantly searching for ways to squeeze ever more bandwidth from communications networks.

Now a new approach to understanding a basic concept in graph theory, known as “vertex connectivity,” could ult...