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Virtual Dictionary

Environment

1. The environment is the architecture of computer hardware and software supporting the virtual world.

2. The environment is the virtual space itself; the world of sensation that surrounds the person entering an avatar inside.

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Environment:

3D Game Engine

3D Participation

3D Participation Tool

3DML

Acoustic Ecology

Active Haptic Exploration

Active Simulant

Adaptive Architecture

Adjustable Camera

Afferent Neuron

Alife

Alpha Compositing

Alpha Translucency

Alpha Transparency

Alt

Alternate Life

Ambient Intelligence

Ambient Occlusion Map

Anagraph

Anagraph Stereoscopy

Animat

Animated Pedagogical Agent

Area

Artificial Consciousness

Artificial Life

Attached Shadow

Auditory Localization

Augmented Virtuality

Auto Action

Automatic Control

Autonomous Underwater Vehicle

Autonomous Vehicle

AUV

Backwards Raytracing

Balance

Balance Immersive Interface

Base

Beta Testing

Binary Space Partitioning

Binaural Sound

Binocular Omni Orientation Monitor

Biocybernetic

Biometric Interface

Biomimetic Locomotion

Blade Server

Bone Weighting

Boom

Bot

Botting

Brain Implant

Brain in a Vat

Brain Machine Interface

Brain Stimulated Environments

Brain-Machine Interface

BRB

Brightness

BSE

BSP

C2

C4

C6

Cache Thrash

CAI

Camera Matrix

Cast Shadow

CATE

Caustic Network

Caustic Shading

Caustics

CAVE

CAVERN

Chat Bot

Chatbot

Chatterbot

Client

Client Prediction

Climotics

Clip Space

Clipping

Clipping plane

Closed-Loop Process

Co-Browsing

Cognitive Radio

Collaborative Virtual Environment

Collision Detection System

Computer-Aided Instruction

Computer-Aided Tissue Engineering

Computer-Assisted Virtual Environment Research Network

Computer-Supported Collaborative Learning

Control Theory

CSCL

CVE

Cybernetics

Cyberphobia

Cyberpsychology

Cyberpunk

Cyberspace

D-MRI

DBS

Decal

Deck

Deep Brain Stimulator

Depth Blur

Depth Fog

Depth Map

Depth Pass

Diamond Square Algorithm

Diffusion MRI

Directional Light Source

Discrete Artificial Intelligence

Distributed Dynamic Environment

Distributed Interactive Virtual Environment

Distributed Raytracing

Distributed Synthetic Environment

Distributed Virtual Environment

DIVE

Domotics

Duke immersive Virtual Environment

DWL

Dynamic Hard Shadow

Dynamic Shadow

Dynamic Soft Shadow

EDR

Egocentre

Egocentric Viewpoint

Electrodermal Response

Electromyograph

Emigration Simulation

Environment

Environment Map

Environmental Entity

EPM

Escorting

eSports

Ethorobotics

Exocentric Viewpoint

Exploratory Learning

Extent of Presence Metaphor

External Light Block

False Match Rate

Feedback Channel

Fidelity

Field of View

Finger Vein Authentication

First Person

First Person Perspective

Fluid animation for Client Prediction

FMR

Foci of Fidelity

Focus Blur

Fog Gradient

Fogging

Forward Raytracing

FoV

Frame Grabber

Freeform Surface Modelling

Freeform Surfacing

Fullscreen Effect

Funsucker

FWL

Gait Analysis

Galvanic Skin Response

Gaze-Directed Steering

Gaze-Direction

Geographic Visualization

Geometrical optics

Geomorphology

Geomorphometrics

Geoprocessing

Geovisualization

Gesture Control

Gesture Sequence Navigation

Global Illumination

GPGPU

Grab Handles

Grinder

GSR

HALs

Haptic Immersive Interface

Hard Shadow

Hardware Abstraction Layers

HDI

HDRI

Hearing Immersive Interface

Height Map

Height Mapped Terrain

Hidden Surface Determination

Hidden Surface Removal

Hierarchical Radiosity

High Dynamic Range Imaging

High Level Interaction

Highly-parallel Integrated Virtual Environment

HIVE

Home Automation

Hotspot

HSR

Huge Immersive Virtual Environment

Hybrid Simulation

IAD

ICE

Illumination Model

Image Distance

Immersive Design

Immersive interface

Immersive Projection technology

Inconsistent Kinesthetic Feedback

Individual Vertex Bone Weighting

Integrated Clinical Environment

Intelligent Assist Device

Interactive Dynamic Environment

Interactive Synthetic Environment

Interactive Virtual Environment

Interactivity

Intermingled Simulation

Intimate Technology

IPT

Isotropic Shading

Java Virtual Environment Device Interface

Joystick

JVEDI

Kansei

Kansei Engineering

Kinaesthetic Dissonance

Kinematic Motion Estimation

Landform

Learning By Imitation

Lens Blur

Lighting Pass

LIS

LMAO

Locator

Locked In Syndrome

LOL

Low-level Interaction

Ludology

Lurker

Machine Consciousness

Machinima

Macro

Map Based Travel

Massively Open Online Course

Meme

Memetic Engineering

Metaverse

MMP

MOBA

Mobot

Model Space

Moire pattern

Monoscopic Display

MOOC

Multi-User Shared Environment

Multimodal Sequence

Multimodal Sequence Navigation

Multiplayer Online Battle Arena

Multiple Textures

Munchkin

MUSE

MUVE

Netizen

Networked Dynamic Environment

Networked Synthetic Environment

Networked Virtual Environment

Neural Implant

Neuroimaging

Newbie Welcome Wagon

No Clipping

Nociception

Non Linguistic Sound

Non-Linguistic Sound

NWW

Occlusion Culling

OFDI

OFF

OLC

On Line Creation

Opacity

Open File Format

Open Source Software

Open-Loop Process

Operant Conditioning

Optical Frequency-Domain Imaging

Organism Simulation

OSS

Overlapping Action

Painter's Algorithm

Particle Swarm

Passive Haptic Exploration

Passive Simulant

Passive VR

Patches

Pay No Attention to the Man Behind the Curtain

PBR

PDS

Pen-Based Interface

Perceptualization

Peripheral vision

Personal Display System

Perspective Correction

Persuasive Computing

Persuasive Games

PGR

Photo Realism

Photorealistic Texturing

Physically Based Rendering

Pinna

Pixel Aspect Ratio

Pixel Boom Boom

PK

PKilling

Platform

PNAMBIC

Point Light Source

Polypainted

Portal

Position Tracker

Powergamer

Powergaming

Pre-rendering

Precomputed Radiance Transfer

Priority Fill

Projected Reality

Projection Matrix

PRT

Psychogalvanic Reflex

PvE

QTVR

QuickTime Virtual Reality

Ray Optics

Raycast World

Raytracing

RB2

Real Time

Reality Engine

Reflection mapping

Region Rendering

Render Layer

Render Pass

Resonance

Rez

RIMVS

ROFL

ROFLMAO

Rotation

Rumble Feedback

Scaled World Grab

Scaling

Scene graph

Scenes View

Scent Feedback

Scent Immersive Interface

Scientific Visualisation

SCR

Screen Space

Scripting System

Self-Occlusion

Sensor Fusion

Sensory Immersion

Sensory Modality

Sensory Reference

Sensory Substitution

Shadow Mapping

Shadow Pass

Shard

Shards

Shared Dynamic Environment

Shared Synthetic Environment

Shared Virtual Environment

Shearing

SI

SID

Simulated Sex

Situatedness

Skewing

Skin Conductance Response

Skybox

SkySphere

Smart Prosthetic

Social Virtual Environment

Soft Body Dynamics Engine

Sonic Feedback

Soundscape

Spatial Data

Spatial Data Translation

Spatial ETL

Spatial Extract, Transform, Load

Spatial navigation

Spatially Immersive Display

Spoken Language Interface

Spot Light Source

Stanford Research Institute Problem Solver

Stereohaptic

Stereophotogrammetry

Stereoscopy

Stochastic Raytracing

STRIPS

Stroboscopic

Surface Modelling

SVS

Swarm Intelligence

Synchronous Dynamic Environment

Synchronous Synthetic Environment

Synchronous Virtual Environment

Synergy

Synthetic Consciousness

Synthetic Environment

Synthetic Environment Technology

Synthetic Reality

Synthetic Vision System

Synthetic Voice

Target Selection

Taste Immersive Interface

TEEVE

Tele-Embodiment

Teleamore

Telepointer

Teleport

Temporal Aliasing

Texture Mapping

Texturemapping

The Bazaar Model

The Cathedral Model

The Sensor Web

The Stroboscopic Effect

Thin Data Stream

Third Person

Third Person Perspective

TinySex

Toon

Touch Sequence Navigation

Translation

Translucency

Transparency

UAT

Universe

User Acceptance Testing

User-Extensible System

User-Extensible Systems

VERT

Vertical Field of View

VHD

Video Eyewear

View Frustum

Viewer

Viewpoint

Virtual Animation

Virtual Camera

Virtual Clay

Virtual Colonography

Virtual Economy

Virtual Embodiment

Virtual Environment

Virtual Environment For Radiotherapy Training

Virtual Learning Environment

Virtual Mapping

Virtual Model Display

Virtual Observatory

Virtual Person

Virtual Reality Exposure Therapy

Virtual Tactile Environment

Virtual Voice

Viseme

Visible Surface Determination

Visual Immersive Interface

Visual Searching

Visual Simulation

Visualisation

VLE

VMD

Volumetric Haptic Display

Volumetric Shadow

Volumetric Smooth-Shadow

Voxel Sculpting

Voxel Sculpture

VRET

VRML

VSD

VTE

What You See Is What I See

Widget

WIM

Window

World In Miniature

World Space

WYSIWIS

Z-Depth

Zooming User Interface

ZUI









 

Resources in our database matching the Term Environment:

Results by page [1]   [2]   [3]   [4]   [5]   [6]   [7]   [8]   [9]   [10]   [11]   [12]   [13]   

Locally Hosted resource
An Omnipresent Environment
The concept of a totally surrounding, totally enveloping virtual environment; the logical progression for VR.



Linked resource
"Cruel Doubt" on the Net
An old, but still very apt document on the issues that arrive when one member of the household really gets the joy of a VR environment ? any VR environment, and truly clicks with it. Then tries to explain it to the rest of their household, or to their offline friends and family.




World Review: Taurius
World Review: Taurius welcome screen
Not every persistent, immersive virtual environment is geared for kids, or is even suitable for them. At the same time, adult does not have to mean sexual. Adult can simply be a nice, mature environment where friends can relax and interact.
 
Special Client Required
 




Locally Hosted resource
Flora and Fauna in the Cold Wastelands
Creating plant and animal life appropriate for desert areas is radically different to creating it for most terrain. You have to take into account the effects of the environment, not just on animal behaviour, but also on the way the species has adapted to the environment.



Locally Hosted resource
Tying Sounds into Animations
Most of the effect of any VR environment is smoke and mirrors. Attempting to make the environment look, sound and feel as real as possible, in as few a clock cycles as possible. One area that has long been over par in this encompassing illusion has been the tying of sounds into animation effects.



Locally Hosted resource
Flora and Fauna in the Hot Wastelands
Creating plant and animal life appropriate for desert areas, is radically different to creating it for most terrain. You have to take into account the effects of the environment, not just on animal behaviour, but also on the way the species has adapted to the environment. A Bengal tiger prowling the sand dunes is simply not believable.



Locally Hosted resource
Waldo Avatars
In order for a virtual environment to truly be an environment for us, the avatars we utilise have to be so much more than they are now. They have to become extensions of our will as well as of our selves, bodily appendages or recreations that enable fine movement, and the manifestation of physical movement or the will to move physically, recreated in the every detail, in the collaborative, virtual space.



Locally Hosted resource
PC Specs for Virtual Worlds: General
In order to appreciate the true majesty of any virtual environment, you require the most apt hardware for displaying sensory data that you can afford. For the most part, this article is directed towards home uses of VR. The home user with a seven-year-old office computer, who can barely access a modern virtual environment, lagged to death and not understanding why.



Linked resource
The Power of the Written Word
In a text environment, words are what carry the weight of all communication. There is no other way to express feelings and emotions. While the written word often has power, in an environment where it is the only means of communication, it has that much more power to it.




World Review: My SecureCyberspace
World Review: My SecureCyberspace welcome screen
My SecureCyberspace is the product of Carnegie Mellon University. Designed as an environment for children to learn responsible internet habits from, it is a single-user, flash-based environment. Not a virtual world as such, it is more of a game, which teaches responsible, safe behaviour when in multi-user virtual environments.
 
Special Client Required
 




 

Industry News containing the Term Environment:

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(15/08/2005)
Researchers are suggesting a universal synthetic intelligence IQ test different from human intelligence IQ Testing, as expecting beings without human senses, human environment, and human cognitive capabilites to measure up to a human IQ tes...


(26/03/2005)
Game publisher, GMX Media has announced it will be bringing a new first-person, persistent virtual environment online in June this year.

Called 'Beyond Blitzkrieg', it will be based on the battlefront of western Europe in ...


(24/09/2003)
Ray Kurzweil, prominent voice in accellerating intelligence, spoke to the World Economic Forum yesterday, solely by communicating through a virtual environment, projected round his form, and transmitted across the world using cutting edge t...


(28/06/2005)
(Press Release) How do we learn our way around new environments, such as when you move to a new city? Scientists have been asking this question for many years, and new findings from brain imaging studies are helping to answer it.


(01/07/2009)
European researchers have developed a robot capable of moving autonomously using humanlike visual processing. The robot is helping the researchers explore how the brain responds to its environment while the body is in motion. What they disc...