An exocentric viewpoint is when the virtual reality interface is separate to a person, and they can clearly tell they are not a part of this reality, they are outside of it looking in. CAVEs, GeoWalls, and fishbowl VR via the computer monitor are manifestations of exocentric viewpoint. The user is always aware that they are not totally immersed within the environment.
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This book is very much a philosophical viewpoint tome, one which is very relevant to VR, as it meanders between materialism and sensory synergy, arguing back and forth about how motion and sensation are the same thing; two halves of a dynamo engine which continually feed into one another.
Visual stereoscopy comes in many flavours. Depending on how the video feed is constructed, and whether or not it was originally designed with stereoscopy in mind, the technology used to deliver a slightly different positional viewpoint to the eye, differs greatly.
A look on Artificial Intelligence routines for NPCs from a non-technical source. Lookin at the goals you desire, and the types of behaviour worth considering, without going into the detail of how. A novel viewpoint that does make you think.
Visual augmented reality elements are amongst the simplest AR elements to integrate into the physical environment. That said, tracking and adjusting for a continually changing user viewpoint, without it becoming obvious that the data is superimposed from VR, is a major undertaking.
If you run a virtual world, whose premise centres around a form of living or lifestyle significantly different from mainstream society; whether roleplay, persona play, or full blown alternate life, the last thing you desire is for people to enter it, completely ignoring the in-world culture and behaving any way they like.
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A new research project called Pocket Virtual Worlds is attempting to expand upon the virtual panorama concept somewhat. Developed as an educational tool, Pocket Virtual Worlds uses cyclorama style panoramic photographs of various locations....
July 7th, 2012
The First Annual Francis Crick Memorial Conference, focusing on "Consciousness in Humans and Non-Human Animals", aims to provide a purely data-driven perspective on the neural correlates ...
Rugby players worldwide could benefit from a new virtual reality training programme created at Queen's University Belfast.
Team members from Ulster Rugby have been working with researchers in the School of Psychology at Quee...
Intended to compete with the new 3D google Earth, Virtual Earth mapping software from Microsoft has been updated to include photo-realistic three-dimensional models of real buildings and other structures.
"This gives you a w...
New street-level imaging software developed by Microsoft could help people find locations more quickly on the Web. The software could also leave new space for online advertising.
Services like Google Street View and Bing Stre...