Extent of World Knowledge
Extent of World Knowledge or EWK is an augmented reality phrase, meant to state for any given mixed reality interface, how much of the physical reality the simulation has sufficient knowledge of in order to blend into, at any given time.
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New research, published in the April 9,2009 online issue of Current Biology, reinforces the suspicion that senses play off of and reinfoce one another, to an even greater extent. In this case, MIT neuroscientists have found a corollary to the visual illusion process in the tactile sensory systems of humans.
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This article assumes some knowledge of matrices, the above article would be enough, and proceeds to show some better ways of utilising them for 3D use.
Technology Review's long, and in depth look at the rise of diffusion spectrum imaging, and how this new neural interface imaging technique is rapidly accelerating the study of both human and animal brains to an extent unparalleled by any previous imaging technique, even fMRI.
A scene from 'The Stepford Wives' in which the robotic skin is shown to Joanna for the first time; along with the knowledge that she will soon be inside it, whether she wishes it or not. This plays on the submersion of humanity within the machine, and also the uncanny valley.
This book is designed for 3-D artists and Web designers who are able to produce interactive 3-D content on their desktop without any prior knowledge of programming. The book uses LifeForms, Virtools and Deep Paint 3-D. It comes with a CD, with most of these tools on it, to aid the reader.
What senses are needed to make a world a world? Is it any less a world if we cannot see it, cannot smell it, cannot touch and taste it? At what point do we experience too few sensory inputs to judge a world a world?
World Review: Birdz World
World Review: Marian's World
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Gain critical insights and a deeper understanding of the issues that will shape the Knowledge Society. The Summit for the Future 2005 is an international conference that brings together experts, thought leaders, policy makers and knowled...
A 3D virtual world such as SecondLife, cannot in fact be considered a teaching platform, although it provides a good foundation for one. To do so, it must include some elements such as a training program, with a sequence of activities for s...
For the third time, this conference emerges to attract researchers and application developers from all fields of machine learning, expert systems and AI.
Areas such as statistical, probabilistic, fuzzy, evolutionary, inducti...
As players who stay up all night fighting imaginary warriors demonstrate, slipping into the skin of an avatar, and inhabiting a virtual world can be riveting stuff. But to what extent does your brain regard your virtual self as you?
Challenge a simple pocket calculator at arithmetic and you may be left in the dust. But even the most sophisticated computer cannot match the reasoning of a youngster who looks outside, sees a fresh snowfall, and knows how to bundle up for ...