Fill Rate is the speed at which your graphics card can render pixels. Usually this is measured in millions of pixels per second. Higher fill rates can display higher resolutions and more colours at higher frame rates.
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With the expansion rate of Japan's wireless networks in terms of both bandwidth and decreasing cost, coupled with the rate of development of mobile phones into computing platforms in their own right, NTT DoCoMo, Japan's largest mobile phone carrier service believe that this estimate is about right.
World Review: Dive In
There can be a great deal of confusion about the backstory for a world. Plonking a world down whole and expecting a backstory to fill itself in later, is an approach too often taken.
In response to the increasing difficulty of finding donors for cornea replacements, and the thousands-long waiting lists that are building up in every country, German researchers have created two artificial corneas - one dumb, one smart - which look to fill the void and repair sight for many.
The LifeShirt is a garment (not necessarily a shirt) developed by VivoMetrics, which monitors tyhe wearer's vital signs. Collecting a continuous stream of respiration flow, heart rate, breathing regularity, sweat production and other key metrics.
The Trazer by Cybex Incorporated. Billed as a virtual reality exercise machine, this $6,495 USD (?3,300) machine tracks an infrared belt worn by the exerciser, and uses changes in the position of that, and senses of increase or decrease in heat rate, to determine how much they are exercising.
Surprisingly, whilst a great deal has been written about device implantation and adjustment, very little has been penned about how these patients should be dealt with, post operation, in living with their prosthesis. That gap is where this tome comes in. It tries to fill the void gap by providing an in-depth analysis of practices for managing patients from a slew of case studies from experts around the globe. Helping to show what works and what does not.
There are a large number of new developers coming into the market for physics engines that need help through this complex process. Current introductory books are inadequate; they don't bring enough real-world programming experience to the task. There is a need for an introductory book on game physics with solid coding guidance but which limits the math content. This book tries to fill that void.
ActiveWorlds Gate 5.0 launched on November the 26th 2009, in readiness for the launch of ActiveWorlds 5.0 on December the 1st 2009. This is one of the more disturbing images. For, there are eight rooms off of the main concourse, most of which detailing expansion possibilities and newcomer help for ActiveWorlds. Given persistent losses in the userbase, and various political tensions between the users and developers, it seems that there was not enough content to fill all eight rooms, and two of the ones greeting you initially are empty.
At CES 2009, Nvidea unveiled a system of active glasses. Specifically, shutter glasses. The frames alternate polarisation to block light out every second frame, so that each eye gets half the screen update rate of any normal monitor, but will work with a normal output stream just fine.
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A novel matrix of neural stem cells and a biodegradable polymer can quickly repair brain damage from stroke in rats. Within just seven days of injecting the concoction directly into the damaged part of the brain, new nerve tissue grew to fi...
SecondLife, the social virtual reality world that's in many of the headlines at the moment for its ground-breaking achievements for VR has now achieved an exchange-rate for its in-world economy of 230 Linden dollars to one American dollar....
Our brains can rewire themselves in just seconds to compensate for a break in incoming data, suggesting they are even more flexible than previously thought.
We already knew that the brain is constantly adapting throughout our...
By 2020 phones will be printed directly on to wrists, or other parts of the body, rendering mobile phones as we know them, obsolite, according to Ian Pearson, BT's resident futurologist.
It's all part of what's known as a...
Violent video games and movies make people numb to the pain and suffering of others, according to a research report published in the March 2009 issue of Psychological Science.
The report details the findings of two studies co...