Fluid animation for Client Prediction
Fluid animation for client prediction is required when there has been no contact with a worldserver on a shared or collaborative environment for a few hundred milliseconds. Client prediction takes over, where the client program predicts the actions of other participants and interactive, dynamic entities extrapolated from previous behaviour. When the next update from the server arrives, actual entity behaviours and actions are substituted over the predicted ones.
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A thin client is any computer system basically, that uses an application for whom all processing occurs on a central server, with just the results shipped back to the client for display. This paradigm is ideal for medical data, so why is it only now being considered?
One of those rarest of rare books: An animation tome that is not tied down to a specific package. Instead, expect a hefty dose of mathematics, as the author leads you through a variety of animation techniques, both 2D and 3D, from a formulae and expression based perspective.
German researchers develop a simulation that approaches fluid dynamics from a new angle. Considering the makeup of the solid structures the droplets hit, as every bit as important as the physics of the droplet itself.
Timing for Animation by this pair of authors, is back in print. This book, over 20 years old, was and still is the definitive tome for animation. Whether drawn sculpted or CGI, making something move realistically is all about timing. Timing first, second, and last. When to move, when not to move, what to move, and how much to move.
Given the ability to mathematically replicate natural physical laws, and the ability to handle all variables in a given situation, the logical future of all research-simulation is the prediction of future events.
There always seems to be an artificial disconnect between the skillset necessary to draw in 2D and that necessary to animate with CGI. Many books treat it as if you have to unlearn all you know from one, to learn the other, even when that is clearly not the case. This tome shows why it is not.
This tome is, as the4 title suggests, more of an overview for the subject than a detailed how-to. It covers everything from the very basics of computerised model animation, right through rigging and boning, on to timing and lighting ? but it does so without going into painstaking detail on any one topic.
This book is an animation expert's attempt to ?dump his kit? as the author puts it, and share with others the fundamentals of animation that are not generally taught outside of industry practice, and always were taught behind closed doors.
Much of the book is understandably dedicated to cinematography and animation using theatric props. However, even these sections provide insight on how to create an interactive 3D area that achieves dramatic effect almost effortlessly for those entering it, or different approaches to creating a winged avian, that the mind of a visitor will still process as a graceful bird.
This report from Fort Hays State University in the US, is a refreshing look at how educational establishments are independently starting to make use of VR to bolster learning. In this case, via the creation of a virtual learning centre using the power of animation and simulation.
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Scientists have devised a way of checking brain fluid levels, without the need for painful lumbar punches.
A lumbar puncture is where a sample of cerebrospinal fluid from the spinal cord, or brain itself is removed using a sy...
17 - 20 OCTOBER 2006
at CONFERENCE CENTER TORINO INCONTRA
7th International Conference On Digital Cinema, Virtual Reality, Computer Graphics, (3d) Animation Vid...
(Press Release) A new computer-aided detection system can help radiologists detect polyps in colons that contain contrast-enhanced fluid, says a new study that appears in the January 2005 issue of the American Journal of Roentgenology.
10 June 2009 - 10 June 2009
Facial animation is a broad and exciting area of research drawing on multiple disciplines: computer graphics and animation provide the means to render and display a face; com...
June 17th - 19th, 2009
CASA is the leading international conference in the field of computer animation and social agents. CASA 2009 will provide great opportunities to interact with leading expe...