Forward mapping is a type of spatial transformation, useful for distorting a polygonal object over time. It is simplistic, and as such suffers from many inconsistencies in the final object. Depending on the complexity of the initial object, there may be holes in some parts of the new object ? undefined data ? or areas with too much and conflicting data. This latter occurs when two nodes map to the same transformation point, and produces unpredictable effects with texturemaps.
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A look at two types of non-PCworlds; a nostalgic look back at the Apple computers, and a look forward at the possibilities of utilising consoles for online worlds.
An in-depth Gamedev article, containing step by step coding advice for implementing parallax occlusion mapping to textures, such that the simulated heights can even self-occlude.
This book is an attempt to cross-reference the techniques of mapping and charting the physical world, with attempts to chart cyberspace. All of cyberspace, from individual virtual environments, through to the world wide web, as a single cohesive whole, a second world of many worlds, for others to explore, possessing the maps to do so.
The vLink Computer System approach to skiing is rather novel. It's a data collection sensor set that clips to the front of a pair of skis, and in real-time, monitor in real-time forward speed and lateral displacement data of the skis as the skier proceeds down a mountain.
Tokyo. Quite possibly, the birth place of the true sensor web. Birthing, right now.
Complete Website: mmogchart.com
A small web service, dedicated to mapping the statisics on practically every MMO out there: Subscribers, active subscribers, market share, and a whole lot more. Comparisons available in xls format.
This image is all about mapping, and more specifically how to preserve all necessary high level information in a virtual environment, in a cut down form, to allow easy oversight.
A new method of creating parallax mapping has been demonstrated, which can automatically create parallax texturemaps from ordinary photographs.
The Allen Brain Atlas, a project like never before: Literally a mapping of the human brain, an attempt to make connections between anatomical, genetic, and behavioral observations.
Eventually maps became digital, and all manner of computerised versions sprung up. Yet, for all the centralisation, and innovation, one thing never changed: For all their promise, computer based maps look, and function exactly the same as their printed brethren.
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The new bicycling directions available on Google Maps starting Wednesday supplement the guidance already provided to motorists and pedestrians. The biking directions initially will be available only for the United States.
US researchers have created prototype mechanical fins that mimic the movements of the bluegill sunfish.
The robo-fins could recreate the fish's powerful forward thrust and its manoeuvrability, the Massachusetts Institute of ...
Google is set to launch a property dimension to its UK mapping system.
The new service will allow both estate agents and private sellers to put their property as an overlay on Google Maps.
The plans were outlin...
Mapping the billions of connections in the brain is a grand challenge in neuroscience. The current method for mapping interconnected brain cells involves the use of room-size microscopes known as transmission electron microscopes (TEMs).
CardioInsight Technologies Inc., a company headquartered at University Hospitals of Cleveland, has recently closed a $6 million Series B round of funding for further development of its cardiac Electrocardiographic Mapping (ECM) technology. ...