Frame Buffer is memory that is dedicated to the graphics processor and used to store rendered pixels before they are displayed on the monitor.
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One of the major issues with any virtual form, is facial expression. Traditionally, getting a virtual face to match your physical intent for expression in real-time, was a lost cause. Even for big budget film making, CG overlays had to be constructed frame by frame by hand. Enormously time consuming, ludicrously expensive and completely useless for real-time usage.
Take a look at the face in this frame. Notice the eyes, and how they glimmer, offering a window onto the soul. It cannot be stated often enough, that one of the key aspects of overcoming the uncanny valley is in the eyes.
The guardian offers the chance to visit any time frame, any settlement, any possible world, exactly as it was, in intricate detail. It itself is not a VR since it changes the actual history of events, but in all other ways the metaphor is the same. It is a window upon worlds, in which countless possibilities unfold, and which may be stepped through; immersed into to see how any civilisation lived in the past.
An introduction to philosophy book, third in the ?Popular Culture and Philosophy? series, The Matrix and Philosophy is a collection of essays that mediate on the nature of existence, using the film The Matrix, and the simulation of total reality as a frame of reference.
A new concept on eye tracking, does two things. Firstly, it integrates both concepts into one device, by registering eye movement through the simple expedient of tracking pupil movement via machine vision, and mounting the tracking camera on the rear frame of the device.
The sequel to ?The Matrix and Philosophy: Welcome to the Desert of the Real?, this book continues the work of the first, by mediating on the nature of existence, using the film The Matrix, and the simulation of total reality as a frame of reference.
NASA have unveiled their prototype X1 exoskeletal frame and trainer device. Unlike most exoskeletons, the key feature of this exceedingly bulky one, is that it can be used for training, just as well as enhanced walking. It is designed to inhibit muscle movement as well as enhance it; optionally forcing the wearer to work much harder for every movement.
At CES 2009, Nvidea unveiled a system of active glasses. Specifically, shutter glasses. The frames alternate polarisation to block light out every second frame, so that each eye gets half the screen update rate of any normal monitor, but will work with a normal output stream just fine.
Bicentennial Man is set across a time frame spanning two hundred years. From the mid 21st century to the mid 23rd. The backdrop to the story opens out with the development of positronic brains, allowing the development of robot labourers who can reason commands out. This is the story of one such robot, and his struggle to become recognised as human.
The paperback 'lightweight version of 'The Human Figure in Motion', this book as might be extrapolated from the title, contains 60 photographic sequences of the more common everyday activities of both men and women. Most are nude, allowing the musculature and natural drooping from one frame to another to be clearly seen and analysed.
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With their immersive 3D capabilities, virtual-reality environments (VEs) provide the kind of intense visual experience that two-dimensional digital televisions could never to live up to. But digital TVs outperform VEs in one important way: ...
Individual nerve cells in the front part of the brain can hold traces of memories on their own for as long as a minute and possibly longer, researchers at UT Southwestern Medical Center have found.
The study, available online...
We don't see only what meets the eye. The visual system constantly takes in ambiguous stimuli, weighs its options, and decides what it perceives. This normally happens effortlessly. Sometimes, however, an ambiguity is persistent, and the v...
At a press conference held in Berlin, Germany on the eve of IFA 2009, Sony Corporation announced plans to lead the way in delivering new 3D viewing experiences by bringing 3D to the home in 2010.
Sony's 3D compatible "BRAVI...
When James Cameron directed his first 3-D film, "Terminator 2: 3-D," for Universal Studios theme parks more than a decade ago, the bulky camera equipment made some shots awkward or impossible.
The 450-pound contraption - wh...