Frustum of Vision
3-D field of view in which all modelled objects are visible.
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A group of researchers from UC Santa Barbara have been comparing the human visual system to machine vision systems from an architectual and programming perspective, to see what, exactly makes human vision systems more efficient - and gain some insight on how to replicate that.
This book gives senior undergraduate and beginning graduate students and researchers in computer vision, applied mathematics, computer graphics, and robotics a self-contained introduction to the geometry of 3D vision; that is the reconstruction of 3D models of objects from a collection of 2D images.
There are a few, albeit exceedingly rare cases, where after a lifetime of blindness, a human's vision is naturally restored. These cases, properly studied, are yielding impressive amounts of data on how a vision system forms in a mature mind - and thus how to recreate the same, in machine vision.
A basic problem in computer vision is to understand the structure of a physical sceene from just one or two camera?s perspective. This book attempts to provide a basic background in everything you need to know to be able to create a computer vision system, and train it to deal with the physical world.
An applied introduction to modern computer vision, focusing on a set of computational techniques for 3-D imaging. Covers a wide range of fundamental problems encountered within computer vision and provides detailed algorithmic and theoretical solutions for each. Each chapter concentrates on a specific problem and solves it by building on previous results.
The five-year tale of Bob Mottram's quest to create a general purpose machine vision with two eyes, able to see the world how humans do.
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A study conducted to understand how flies and bees can navigate so precisely using just natural sunlight, has interesting implications for machine vision, and adding additional sense-based navigation systems to UAVs and UGVs without adding the weight or cost of any extra hardware.
Written by the creators of OpenCV, the widely used free open-source library, this book introduces you to computer vision and demonstrates how you can quickly build applications that enable AR applications, peripherals and robotics to interpret visual input from cameras, separate out the elements of the scene, and then make decisions based on that data.
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June 13, June 18 2010
San Francisco, California, USA
Papers in the main technical program must describe high-quality, original research.
Topics of interest include all aspects of computer vision and pattern reco...
A new night-vision system developed for the Dutch military makes night-time video images look as clear and colourful as those shot in broad daylight.
The idea was to improve on the fuzzy grey or green pictures that are the ha...
NVIDIA today demonstrated 3D video streamed live over the Internet using an NVIDIA 3D Vision PC, Microsoft Silverlight and IIS Smooth Streaming technology. The demonstration, which streamed the music video 'We Are the World' 3D, at a pres...
Montreal, QC. 28-30 May 2007
CRV 2007, the 4th Canadian Conference on Computer and Robot Vision, formerly known as Vision Interface (VI) will be held May 28-30 in Montreal at the Marriott Chateau Champlain.
An eye implant providing up to 3x optical magnification has completed Phase II/III human trials.
VisionCare?s Implantable Miniature Telesc...