Full Scene Anti-Aliasing
Full Scene Anti-Aliasing, or FSAA is a type of anti aliasing where, rather than each individual object texture being anti-aliased, the whole view from the user?s viewpoint is aliased at once. This removes jagged lines and makes the area seem more realistic.
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The cyclorama was the 19th century's version of TV, video game, and virtual reality, all (literally) rolled into one. By painting a large, highly detailed and realistic scene on the inside of a massive cylinder, they gave viewers standing in the middle, the feeling of really being a part of that scene.
A round look at the necessity of being social it takes to be actively engaged in MMOs or social VR, and a clear repudiation from several highly reputable sources of the anti-social image of gaming.
A scene from the film Simone, describing the merging of human and machine elements, creating an avatar embodiment which is half her human operator, and half artificially sourced. A scene showing something that is all too realistic, and very likely to occur for real.
H.D.R., or high dynamic range photography is a relatively new technique used by photographers to take high-quality full lighting range photos that are near-indistinguishable from paintings, for their ability to correctly replicate the lighting of a given scene, exactly how the human eye would see it.
Building on the premise of Parallax mapping, in which 3D displacement of surfaces is faked by means of displacing textures both by creating a height map of their protuberance from 3D space and then calculating the angle of that protuberance relative to the angle the observer is looking, Microsoft and Make3D have created a process allowing a single photo to become a 3D scene.
This shows what is essentially a full sensory immersion LAN. An eight person, totally self contained full-immersion VR machine. As shown, the interface method is direct neural biofeedback; the staple for the Matrix universe. Each of the person's brains are connected to the system via their brainstem, allowing full two way bodily sensory stimulus. However, there is no connection to the greater internet.
The closing scene from the Animatrix short, Program, has two very important and pertinent lessons to teach. One concerns the problem with grasping the emotions, the other a reminder about interfaces.
A fairly short overview of an interesting, and immensely handy simplification method, with the potential to reduce the number of calculations needed in a scene.
A scene from 'The Stepford Wives' in which the robotic skin is shown to Joanna for the first time; along with the knowledge that she will soon be inside it, whether she wishes it or not. This plays on the submersion of humanity within the machine, and also the uncanny valley.
This scene from AI: Artificial intelligence shows an oft-ignored aspect of the uncanny valley; it shows the flip-side of it, and the effects on the robot, being just shy of able to interact normally with humans.
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University of Oxford researchers have come up with a way for map-building robots to accurately recognize places they have been before, even when objects have moved or are approached from a new angle.
Their FabMap software tac...
Forensics experts and road-accident investigators could soon revisit the scene of a crime without leaving their office, thanks to a 3D scanner that "paints" a virtual model of the area.
The hand-held scanner makes it possib...
In yet another leg of the seemingly never ending trail of blame against computer-mediated worlds, Blizzard faces a lawsuit from Chinese parents, who say World of Warcraft caused the death of their son.
The parents filed a sui...
A virtual reality model of the scene where Princess Diana was killed was unveiled at her inquest on Thursday.
The digital recreation of Paris's Place de l'Alma will be used throughout the next six months as witnesses who we...
Clouds are not normally a boon for image-processing algorithms because their shadows can distort objects in a scene, making them difficult for software to recognise.
However, Nathan Jacobs and colleagues at Washington Univers...