Full Tactile Feedback
Full tactile feedback extends the concept of tactile feedback, to the entire of the user's sensation. Conceptual only at this stage, it would deliver the same feeling of texture as wrapping the user's entire physical form - a level of total immersion for touch.
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In October 2009, iRobot announced that they would be receiving additional funding from the US Robotics Technology Consortium. They plan to use much of this money to add full haptic feedback technology to their heavy-duty robots.
Touchscreen technology has until now, had one strong disadvantage: In inclement weather, wet, freezing cold hands result from touchscreen use, as gloves and other finger protectors have always made fingers too big and bulky to effectively use touchscreen technology, whilst masking tactile feedback with the glove?s spongy surface.
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This shows what is essentially a full sensory immersion LAN. An eight person, totally self contained full-immersion VR machine. As shown, the interface method is direct neural biofeedback; the staple for the Matrix universe. Each of the person's brains are connected to the system via their brainstem, allowing full two way bodily sensory stimulus. However, there is no connection to the greater internet.
Wouldn't it be marvellous if artificial pressure sensors could bend and flex like their organic counterparts? If synthetic skin could knead and twist like normal skin, but remain just as keen of sense? We are not there yet, but the first prototypes that can behave naturally under strain, are already here.
Shimi is the product of research done at Georgia Tech's Center for Music Technology. It is, in essence, an artificial intelligence DJ. It recommends songs, dances to the beat and keeps the music pumping based on listener feedback.
New research, published in the April 9,2009 online issue of Current Biology, reinforces the suspicion that senses play off of and reinfoce one another, to an even greater extent. In this case, MIT neuroscientists have found a corollary to the visual illusion process in the tactile sensory systems of humans.
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An anonymous Apple employee says company executives are in talks with Immersion to license its haptic technology for use in the iPhone, according to a report at Palluxo.com.
mmersion's VibeTonz feedback technology is already...
Thanks to AR, surgeons no-longer have to be in the same room as their patients.
Undergraduate and graduate students from WSU and other universities gathered for the CARES presentation in 1500 Engineering Auditorium on Friday...
The European Union has earmarked three million Euros for a project called NanoBioTact, due to start early this year. This cross-discipline group from both academic and industrial backgrounds is dedicated to creating a 'biomimetic finger. A...
Researchers from Sungkyunkwan University in Korea and the University of Nevada have developed a flexible tactile display that can wrap around the fingertip, palm, or arm.
The key material in the display is an electroactive po...
A virtual reality hand, complete with vital veins, that "feels" could help trainee nurses practise.
The tactile 3D virtual reality system uses force feedback technology developed by the British company UK Haptics.