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VWN Virtual Dictionary: Galvanic Vestibular Stimulation
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Galvanic Vestibular Stimulation

Galvanic vestibular stimulation is a method of controlling and constraining natural balance and movement ranges by using two weak electrical fields, delivered just behind the earlobes to control a person?s vestibular system, control nexus for the twin senses of movement and balance.

When a weak DC current is delivered to the mastoid behind a person?s ear, their body responds by shifting your balance toward the anode. The stronger the current, the more powerful its pull. If it is strong enough, it not only throws them off balance but alters the course of their movement.

It is possible using such a system to produce very realistic sensations of movement for cockpits and ground-based driving simulators, accurately replicating the feel of travel with little or no actual movement.

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Galvanic Vestibular Stimulation:

Galvanic Vestibular Stimulation

GVS









 

Resources in our database matching the Term Galvanic Vestibular Stimulation:

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Locally Hosted resource
Balance in the Blood not just the Ear
Galvanic Vestibular Stimulation. For those of us familiar with it, it's a possible panacea to cure simulation sickness, and rope the sense of balance of the user directly into the simulation. Unfortunately, it seems there is a fly in the mixture.



Locally Hosted resource
Remote-Controlled Humans
Industry News

Industry news from August 2005, featuring the debut of 'galvanic vestibular stimulation' or GVS. GVS is a means of controlling the input sent to the body's balance centres via a pair of devices behind the ears. Capable of tilting your balance to make you think you are moving in any direction at any time, GVS offers many hopes for cheap, mass-market movement simulation.



Locally Hosted resource
Repairing and Virtualising Balance in one Swoop
Without the vestibular system we lose our sense of balance entirely. Balance is vital in the physical world. In the virtual, it is not yet vital, but would be handy for an increasing number of situations. What if there were ways to use prosthetics to give balance back to those without, and to then utilise that same discovery, to bring balance, into VR?







Locally Hosted resource
A Selection Of The Joyous Uses For SimStim
Twenty-five uses to which SimStim, or Simulated Stimulation is likely to be put, which offer true benefits for the world and individuals alike.



Locally Hosted resource
The Orgasmatron
A prosthetic device, implanted the lumbar region at the back of the spine, that functions, essentially, as an orgasm control circuit, and bypass route for sexual stimulation without actual physical sex.



A mis-fire in the teledildonics industry, this early attempt at sexual stimulation in VR fell short after it was discovered it had a minor side effect - bodily secretions caused a lethal electrical discharge.





Locally Hosted resource
Optics and Neuroprosthetics
A new tack in neuroprosthetic interfaces is being born out of pulses of light rather than electricity. Termed 'optogenetic neuromodulation, the technique is being pioneered in the hope that it will enable a far greater level of accuracy and single-cell stimulation than is possible with electrode interfaces.



 

Industry News containing the Term Galvanic Vestibular Stimulation:

Results by page

(23/09/2009)
The organs of the inner ear have a direct effect on brain blood flow, independent of blood pressure and CO2 levels in the blood. Researchers writing in the open access journal BMC Neuroscience used a series of human centrifuge experiments t...


(14/02/2010)
Subtle head motions are amplified by inner-ear hair cells before the signal is reported to the brain, report Marine Biological Laboratory scientists and colleagues. In both the auditory and the vestibular systems, hair cell response is nonl...


(11/11/2007)
Benoit Dawant, an electrical engineer at Vanderbilt University in Nashville, US, and colleagues are attempting to combine the data from a large number of patient treatments with deep brain stimulation using implanted electrodes, in order to...


(06/01/2009)
Patients with advanced Parkinson disease (PD) who received deep brain stimulation treatment had more improvement in movement skills and quality of life after six months than patients who received other medical therapy, but also had a higher...


(07/07/2009)
The use of magnetic pulses to stimulate the dorsal premotor cortex (PMd) region of the brain results in an improved ability to learn a skilled motor task. Researchers writing in the open access journal BMC Neuroscience show that skilled mov...