Gaze Control is an interface method by which the system is controlled and manipulated by the position of the eyes. A gaze tracker sensor strip placed above the eyes monitors the changing position of the eye muscles. This is then used in conjunction with a head tracker to work out in 3D space exactly where a user is looking, along with the intent of their gaze. The system is then programmed to respond, by moving to where they look or zooming in on an area under scrutiny.
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Gaze tracking comes to the desktop, as an interface modality designed exclusively to control virtual environments by gaze control, and aimed at those who lack fine motor control for a mouse. Packaged in the unfortunately named "Snap Clutch" driver.
A short supplimental artcle concerning the Da-Vinci surgical system, and an incremental improvement to it.
A larynx or voicebox is a complex piece of kit to control. Creating an interface for a fully functional artificial one may be beyond us - unless we jack it straight into the brain, and let the nervous system control the new, just the same as the old.
Here we have a remote control, used to control what was originally a human, now just a glorified appliance. If the idea of a remote being used to control a human seems preposterous, remember GVS.
A short article on the delicate balance of control between player/participants and staff. Maintaining control without interference.
A surprising find from an old anime space opera released in 1999. The main plot and most of the episodes have nothing to do with VR, but this element does. It is by far the most comprehensive and well thought out brain-machine-interface controlled firearm, we have ever come across in any genre of televised fiction. It would actually function as shown, using modern interface technology.
AirStrike is a gesture control system designed to enable control of any pc or display interface via waving your fingers in the air, and smart sensing technology to detect those gestures accurately enough to completely replace a computer mouse or 3D pointer.
It often seems that scarcely a week goes by without word of a minor or major breakthrough in gesture control of computer systems, speech recognition, or speech synthesis systems. All seem to be vectoring in on the ability to control computers entirely hands-off.
An augmented reality control network for the home, known as the HexaBus home automation system is entering the market. It's primary aselling point? The ability to securely control your home's power consumption over the internet, and via sensors as well as house owner input.
A potential concern has been found in the psychological implications of gesture control interfaces. When we design such things we must be aware of a power some gestures have, to alter the perceptions and memories of those who witness them.
Industry News containing the Term Gaze Control:
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They may seem a little unsettling but the staring eyes of this female avatar were designed to grab your gaze and hold it, and also to obligingly follow where you look. By performing these actions with people placed inside a brain scanner, s...
Virtual characters that meet your gaze just like a human have been developed by speech and cognition scientists in France.
New software lets them to look at scenes and people the way humans do. The goal is to make virtual hum...
It's hard sending a text message with arms full of groceries or while wearing winter gloves. Voice control is one alternative to using your fingers, but researchers are also working on other hands-free ways to control mobile devices. A tea...
In one respect, handling a computer mouse is just like looking in the rearview mirror: well established movements help the brain to concentrate on the essentials. But just a simple gaze shift to a new target bears the possibility of an almo...
The Da Vinci surgical robot was first cleared by the American FDA in 2000, and is designed to enable minimally invasive, complex surgery.
This surgical robotic system is a considerable improvement over conventional laparoscop...