Gesture tracking is a subset of motion tracking that is concerned with tracking meaningful non-locomotive movements. In other words gestures of the body that are meant to express meaning. Hand use and postural body language for the most part.
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A new concept on eye tracking, does two things. Firstly, it integrates both concepts into one device, by registering eye movement through the simple expedient of tracking pupil movement via machine vision, and mounting the tracking camera on the rear frame of the device.
An innovative erotic game in which a webcam plus tracking software is used to emulate head tracking...for looking up skirts.
The stuff of numerous sci-fi films – the concept of with no more than a gesture, moving data wholesale from one computer to the next, has been made real, with a device not only functional in the lab, but already on its way to mass market commercial use, integrated in satellite and cable TV units.
MoCap - Motion Capture - for all its impressive abilities, has definite limitations in terms of sensory fidelity, the expense and bulk of the rig. Gesture control is cheap and captures every little movement, but easily overwhelmed. Is a hybrid system possible?
It's standard in the software development timescale, to leave bug-tracking, and problem solving until the Alpha development phase, when balancing is usually handled. This article from the game development professional's point of view, looks at why that is a bad idea, and strategies for handling bugs before they get to that stage.
A potential concern has been found in the psychological implications of gesture control interfaces. When we design such things we must be aware of a power some gestures have, to alter the perceptions and memories of those who witness them.
Gaze tracking comes to the desktop, as an interface modality designed exclusively to control virtual environments by gaze control, and aimed at those who lack fine motor control for a mouse. Packaged in the unfortunately named "Snap Clutch" driver.
Bug tracking is a major headache when you?re shipping any code product. In a MMO or social VR world where the world is persistent, and you have test builds and live builds scattered across several servers, bug tracking can become a major migraine. How then, is best to track and kill these annoying bugs in persistent products?
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The next generation of cell phone interfaces is currently under development at Ishikawa Komuro Laboratory at the University of Tokyo but instead of using a touchscreen the new interface is touchless.
This new technology will ...
Apple have recently filed a lengthy touchscreen patent for a new concept called a "gesture control".touchscreen.
Such a touuchscreen behaves normally when touched by a single finger. But when more than one finger is used i...
9th December 2013 - 13th December 2013
The ChalLearn multi-modal gesture recognition challenge and workshop is being held in conjunction with the ACM International Conference on Multimodal Interactio...
A system that can recognize human gestures could provide a new way for people with physical disabilities to interact with computers. A related system for the able bodied could also be used to make virtual worlds more realistic. The system i...
Interest in so-called gesture-based computing has been stoked by the forthcoming launch of gaming systems from Microsoft and Sony that will track the movements of players' bodies and replicate them on screen. But an off-the-shelf system th...