Hierarchical Skeletal Modelling System
A hierarchical skeletal modelling system is an improvement to the basic modelling skeleton in which there is a clear hierarchy between the bones. This is accomplished by means of a second object space, which each bone shares. In this space, each bone?s axis is positioned relative to that of its parent bone?s axis. For example, the forearm bone is a child of the upper arm bone, which is a child of the shoulder bone and so on.
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A new modelling system, VideoTrace; the result of a collaboration between The Australian Centre for Visual Technologies at the University of Adelaide, and The Oxford Brookes Computer Vision Group, is capable of taking the output of any handheld digital camcorder, and turn it into a 3D model.
One of the most important aspects when working with any skeletal system, is the joint where bones connect. If you don't get this area right, then bone will grind against prosthesis, and the bone is likely to take critical damage first. You inflame a joint, that did not have a problem in the first place, and spread further complications throughout the body.
Not a platform or modelling software specific book, Modelling Digital Dinosaurs is Ken?s first book, and it takes you through the basics of creating 3D representations of something which has fascinated and captivated for centuries ? dinosaurs. The book does this in a patient, kind, step by step manner, demonstrating techniques which really aid the beginning to intermediate modeller. Contains a free copy of Amapi version 1.5 on the CD in case the reader does not have a 3D modeller.
We are so caught up in our desire for ever greater realism and ever greater accuracy when using VR and modelling tools to render the human body for diagnosis in whole or in part, that we often forget the benefits of simplicity. HemoVis, a medical VR tool for assessing weak points in the coronary system, achieves far better results with a 2D system than 3D with all the bells and whistles used more commonly in diagnosis.
Recreating utterly realistic, and believable humanoid avatars has been a goal of graphic design and modelling since time immemorial. We take a look at the limit of the real-time capabilities of the Nvidia 8800, as to progression made, to date.
The proceedings of the second Modelling and Simulation conference IASTED (International Association of Science and TEchnology for Development) ran, back in 2002. This inch and a half thick paperback tome contains a 115 full papers from experts around the world.
The proceedings of the first Modelling and Simulation conference IASTED (International Association of Science and TEchnology for Development) ran, back in 2002. This inch thick paperback tome contains a myriad of papers from experts around the world.
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Researchers working to design new materials that are durable, lightweight and environmentally sustainable are increasingly looking to natural composites, such as bone, for inspiration: Bone is strong and tough because its two constituent ma...
Neural-like Stem Cells from Muscle Tissue May Hold Key to Cell Therapies for Neurodegenerative Diseases
Scientists at Wake Forest Baptist Medical Center have taken the first steps to create neural-like stem cells from muscle tissue in animals. Details of the work are published in two complementary studies published in the September online iss...
What will happen when the world's most popular art museums become just too overcrowded for a viewer to get a decent look at an artwork, let alone enjoy the luxury of slow, uninterrupted contemplation?
With the rapidly improv...
July 6 ? 8, 2009
Banff, Alberta, Canada
The 20th IASTED International Conference on Modelling and Simulation (MS 2009) will be a major forum for international researchers and practitioners interested in all areas of mo...
Industrial design modelling, used to make prototypes of home appliances or mock-ups of car parts, could soon make the leap from the world of plaster, plastic and sticky tape into the digital domain thanks to an augmented reality design syst...