Highly-parallel Integrated Virtual Environment
Highly-parallel Integrated Virtual Environment or HIVE is a type of cluster computer based on a grid of Linux PCs. The first HIVE was created in 1997, and the concept continues today in Grid computing. The virtual environment Second Life is run off of a HIVE system of several thousand linux PCs.
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It sounds highly unusual when you first consider it. After all, whilst there are people who would be quite happy to embody in the total sensory immersion of a lion or tiger avatar form, and interact with the virtual environment as a powerful feline, why would there be any desire for them to sound like one?
A fully biodegradable type of integrated circuit has been developed. Intended for implantation into the body, it is a class of circuitry which, if its protective shell is ruptured; dissolves quickly and completely in the body's fluids.
An outstanding, highly detailed breakdown of a dragon's body, from heat, to tail and everything in-between. Highly recommended.
Most NPC behaviour takes place as a set of preprogrammed directives - the expert system approach. What if, instead of doing it this highly efficient, if a bit limited way, and took a new approach - giving the characters a highly flexible "plan of action" that could change at any moment...
Exploring geovisualization, is a tome dedicated to the visualisation of data. Specifically, visualising data of a physical or non-physical nature, in the format of geographic landscaping ? in other words, highly visual, highly graphical formats.
When it comes to voice, what is best is of course a voice module that can take a virtual voice as input just as well as a microphone - giving those without voices the same level of interaction as those with. That is what Vivox is working on, for Second Life and World of Warcraft.
Such alternative history samples are outstanding, meaty fodder for world plotlines based around parallel existences - a world run by Hitler, or a cold war of the far future. This outstanding collection of essays really encourages you to think outside the box, and wonder, What might have happened if....
In order to appreciate the true majesty of any virtual environment, you require the most apt hardware for displaying sensory data that you can afford. For the most part, this article is directed towards home uses of VR. The home user with a seven-year-old office computer, who can barely access a modern virtual environment, lagged to death and not understanding why.
In order for a virtual environment to truly be an environment for us, the avatars we utilise have to be so much more than they are now. They have to become extensions of our will as well as of our selves, bodily appendages or recreations that enable fine movement, and the manifestation of physical movement or the will to move physically, recreated in the every detail, in the collaborative, virtual space.
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Gartner research have predicted that in five years time 80 percent of Internet users will have an alternate life within at least one virtual environment.
"The collaborative and community-related aspects of these environments...
A collaboration between researchers at Northwestern University, Sandia National Labs and the University of New Mexico has resulted in the largest-scale study ever done on what many consider an important part of the future of computing -- th...
Myrl is setting out to add a bit of 'joined up thinking' to virtual worlds, building a 'social gateway' that links competing worlds with the web, and with social networks.
Founder and chief executive Francesco D'Orazio, ...
US bank Wells Fargo has purchased an island on SecondLife?s world, in an effort to teach the basics of managing money to young people.
In the bank's Stagecoach Island environment, there is an economy with its own currency, ...
A new study by a University of Warwick researcher has demonstrated that researchers trying to model a range of processes could use the power and capabilities of a particular XBox chip as a much cheaper alternative to other forms of parallel...