A vital part of AR applications, image registration is the process of taking multiple camera views of a given object, and translating them into a single 3D structure in working memory. This can then follow any transition of the object on any axis, without losing it.
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How do you give different creatures different minds? How do you differentiate a kobold from a dragon? This article looks at a means of changing the personality, and the values of a NPCs mind by altering the data it recieves, instead of the actual code. (Article requires registration)
The above image from a mixed reality conference ? split between a physical location and a single virtual world ? illustrates yet again the problem with packing a large number of avatars into a single, small virtual space, under current technological approaches.
This image is all about mapping, and more specifically how to preserve all necessary high level information in a virtual environment, in a cut down form, to allow easy oversight.
This image shows the output from a tiny broadcast drone one of the runner robots in Matriculated, literally excremented out of its posterior. It sunk into the ground and then began transmitting this simplified image. The reason being that all these machines see reality and virtual reality as interchangeable. As one of the characters said, and its true "all reality is virtual to them". So, when summoning reinforcements, keep it as simple as possible.
A large image from the mixed reality conference ? split between a physical location and a single virtual world ? which occurred between the 17th and 18th of July 2009 at the University of Washington in Seattle, showing how the virtual and physical locations were seamlessly interlinked.
An image from Animatrix, of Agents driving a truck full of supplies to seal a glitch in the matrix, and a reasoned explanation of why they had to drive there, rather than just appearing. This likely has implications for actual, highly complex VRs as well.
This book?s author essentially sees CGI imagery as the next great art-form. This book, is an art book, filled with lavish full colour spreads of image captures from passive VR. Both TV and feature film type.
It is easy to see in this image, and most of this scene from Program, the influence of contemporary multi-user VRs such as ActiveWorlds or Second Life, as the camera control in the film tries to mimic them more or less exactly, behind, over and slightly to one side of the avatar that represents your physical body within the virtual, as a parody of third person view.
This image shows use of a diagnostic aggregate tool that we don?t currently have, but which is a very good idea. A continuous sweep of a large, sprawling VR, doesn?t check the VR itself, so much as request status updates from regional monitoring scripts in the area. Anything that shows as out of place, flashes.
This is the final image of ?The Second Renaissance?, before the closing credits. The narrator goddess/AI stroking the outside of a pod in which a young male child lays cocooned in the fetal position, neural jacks covering his body, utterly bald, and with monitoring prosthesis grafted into his head. He floats in a vat of nutritional gel.
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Teachers at a school in high-tech Hong Kong just got a helping-hand to end truancy -- a computerized registration system that reads students' fingerprints.
The 40,000 Hong Kong dollar (5,000 US) system has been installed in...
China's Internet watchdog issued a new set of rules on domain name registration this week in a bid to curb pornography and illegal content.
According to Liu Jie, an official at the Ministry of Industry and Information Techno...
May 10-11 2007
Seattle, Washington State, USA
Plug into the most advanced source of technical information for creating the next generation of leading online games. The Online Game Development Conference is the first co...
Virtually Better, a US-based VR company, is now churning out virtual reality immersion systems, with just one goal in mind: Allow people to overcome their phobias, whatever they are, by recreating them so realistically that the person exper...
11th Annual CyberTherapy Conference
June 13 to 15th 2006 in Gatineau (Canada)
This year?s theme is Virtual Healing: Designing Reality
The Interactive Media Institute and the Cyberpsychology Lab of the U...