Immersion is the ability of a world to enable a player to forget that he or she is sitting at a computer terminal, and think, however briefly, that they are actually within the world.
Below, we offer a selection of links from our resource databases which may match this term.
Related Dictionary Entries for Immersion:
Resources in our database matching the Term Immersion:
Total immersion in an alternate reality is as old as the human race. Quite possibly they are even older than that. Dream realities, fantasies, campsite stories, the world of a good book. All stem from the desire to experience an alternative life, a different lifestyle, to be something different, or to escape what you are.
In roleplaying, nothing breaks immersion more than hearing the voice of the player when its not appropriate for the role. The voice of a 10 year old girl coming from the troll about to smack you into next week, or a butch, and manly seductress just breaks immersion entirely. Either online roleplay should be limited to just text whilst everything else goes voice, or a new approach is required.
This shows what is essentially a full sensory immersion LAN. An eight person, totally self contained full-immersion VR machine. As shown, the interface method is direct neural biofeedback; the staple for the Matrix universe. Each of the person's brains are connected to the system via their brainstem, allowing full two way bodily sensory stimulus. However, there is no connection to the greater internet.
Muscle attrition and weight gain are two of the enemies we must contend with when contemplating long-term immersion in a virtual environment. A health support system is absolutely essential for long-term usage. Research intended to help the chronically obese would be quite easy to re-purpose towards part of such a support system, providing some of the benefits of exercise to those whose bodies simply do not wish to know, whilst their minds are occupied elsewhere.
Proprioception may not be the stumbling block to true immersion we have always considered it to be.
A look at Doom, the iconic videogame that acted as a killer application for 3D first person and multiplayer immersion for the mainstream, back in 1993.
A key set of experiments building on the rubber hand illusion, have opened the floodgates for full sensory immersion - proving that the brain will identify with the body it perceives itself to be in, not necessarily the body it is housed in.
The Nintendo Wii has been out for almost half a year at time of writing. The Wii-mote 3D pointer control coming straight with the system was a massive gamble for the company, and, if it had not taken off, it would have buried the hopes of the VR community, that full immersion systems have any chance of being mainstream.
This film is a poinant reminder of the dangers of over-immersion. Not a threat just yet, it will be one day, and this whole film is a look at what happens when the virtual becomes so real that we can't tell the difference any more - albeit in a very disturbed virtual reality.
The Emperor Workstation is a high end work/gaming console from NovelQuest, designed as one in a long line of attempts at total immersion pods.
Industry News containing the Term Immersion:
At the Electronics Entertainment Expo earlier this year, entertainment firm 3001 AD unveiled their new full immersion VR interface, the Trimersion.
Trimersion consists of two pieces of hardware, and the adapters for them. A h...
VirTra Systems, Inc, has been accepted by the American government under the terms of the General Services Administration (GSA) solicitation number 2FYG- JH-00-0002-B, Schedule 69, Training Aids and Devices.
This means that Vi...
Virtually Better, a US-based VR company, is now churning out virtual reality immersion systems, with just one goal in mind: Allow people to overcome their phobias, whatever they are, by recreating them so realistically that the person exper...
Forget putting your phone on vibrate. A novel "high-definition" touch-feedback display can give a touch screen the feel of a textured surface. The technology was developed for mobile devices by the San Jose CA-based company Immersion, and...
Imec and ASML collaborated to qualify ASML's Tachyon Source Mask Optimization and programmable illuminator system FlexRay, proving its potential with the demonstration of a 22nm SRAM memory cell.
In October 2010, the ASML XT...