Immersive Projection technology
IPT or Immersive Projection technology is a generic term which covers all fully surround immersive environments which are based on back projection technology.
Below, we offer a selection of links from our resource databases which may match this term.
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Resources in our database matching the Term Immersive Projection technology:
An interactive projection system, building on the virtual keyboard, offers a second type of augmented reality display for the smartphone - Enlarged projection onto any surface.
The virtual laser keyboard first appeared in mid 2005, and is a product of machine vision and projection technology. The emitter itself is about the size of a small mobile phone, and so can be discretely attached to any handheld device.
The sensorama was one of the earliest examples of multi-sensory, immersive VR. It was something of an experiment at the time, and was too far advanced for available technology or interest.
A CAVE-type installation has been installed in India, for use by the mircobiology research and technology centre IMTECH. Virtalis, the manufacturer of the specific CAVE-variant technology used; the ActiveWall system, have been extremely keen to promote this major VR installation. Great news as it is for them, it is of course even better news for the increasing push to see highly immersive VR interfaces made increasingly pervasive in higher learning.
An elegant comparison between three very different forms of hardware-mediated virtual reality - HMD immersive displays, CAVE immersive VR systems, and Chameleon VR systems that carve out a nook for themselves within the physical world.
Scent Wave is a single-scent dispenser, each unit holding and dispensing a single scent-stick. Using a dry-air technology that releases fragrance without sprays, aerosols or heated oils, Scent Wave is one of those systems that will work after being bunged in a cupboard for six months. Used primarily in retail environments, this system often finds use in large-scale VR such as military simulations and immersive training.
In mid December 2008, Nokia designer and human behavioural researcher Jan Chipchase posed the question on what the skyline of our towns and cities would look like under the tinting of augmented reality displays, filtering systems, and projection technologies.
A look at the Sega VR, a head mounted display and fully immersive interface of the early 1990s, that somehow never quite managed to make it off the ground.
Monsters. Mobs, NPCs, Mobiles. Whatever they're named, they've been a staple of immersive worlds since the start. However, not enough thought seems to go into what to do with these beings, these denizens of a true world.
The product of a great deal of intense debate on the gamedev forums, this outstanding web document is filled to overflowing with ideas on how to make RPGs more immersive, and satisfying.
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The new Micoy camera System has been created to make real-time immersive worlds such as Star Trek holodecks, a reality.
The system is basically a set of cameras, that recordd 360 degrees by 360 degrees - the entire sphere aro...
Exacting laser projection technology, in the form of a melding of both projection technology, and machine vision to accurately gauge distance and surface shape, first appeared in mid 2005 in the shape of the virtual laser keyboard. Since t...
Japanese engineers have developed a display technology with detail so fine, the human eye struggles to find any difference from reality.
Inventing corporation, Japan's NHK stated that the system could be used to provide an u...
CSIRO says remote telerobotics is not science fiction, and it has created an immersive version of the technology to help Rio Tinto break rocks.
Telerobotics involves a human being remotely operating a robotically-wired piece ...
MediaGrid.org is attempting to push forwards the cause of using both immersive and non-immersive interactive virtual environments for educational purposes.
They have launched an open call to educators, students and profession...