Inconsistent Kinesthetic Feedback
Kinesthetic Feedback, otherwise known as proprioception, is feedback relating to the position of the user's body, and the movements they have just performed, based on feedback from their nerve endings into the central nervous system.
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In October 2009, iRobot announced that they would be receiving additional funding from the US Robotics Technology Consortium. They plan to use much of this money to add full haptic feedback technology to their heavy-duty robots.
Shimi is the product of research done at Georgia Tech's Center for Music Technology. It is, in essence, an artificial intelligence DJ. It recommends songs, dances to the beat and keeps the music pumping based on listener feedback.
A comparison. Two women, both with prosthetic limbs. On the left, a standard prosthetic. On the right, a haptic prosthetic giving touch feedback. Who can complete the task faster, and is there much difference?
BarbieGirls is quite possibly a very sick and twisted virtual world. It is ironically making use of the power of the interactive medium which comprises virtual reality. It has great power to educate and inform, to engage the participant, with positive feedback and reinforcement.
Touchscreen technology has until now, had one strong disadvantage: In inclement weather, wet, freezing cold hands result from touchscreen use, as gloves and other finger protectors have always made fingers too big and bulky to effectively use touchscreen technology, whilst masking tactile feedback with the glove?s spongy surface.
Virtual reality environments tying directly into the neurons of the human brain. Worlds offering a better life, a happier life, providing feedback directly to your body. Embedded medical devices, feeding streams of wireless data to the home hospital; constantly regulating your bodily systems. How are they going to be powered?
An international team led by the Johns Hopkins University Applied Physics Laboratory (APL) in the US, has developed a prototype of the first fully integrated prosthetic arm that can be controlled naturally, including the provision of sensory feedback and allows for eight degrees of freedom. This is an order of magnitude beyond previous efforts, including the haptic arm of Claudia Mitchell.
It has long been known that sound can affect our emotions. A good tune or a sound reminding us of a terrifying event, bring associated memories to mind, that bring emotional states with them. What was not realised until recently however, was that the emotional state you are in when you hear the sound, changes the sound you hear in the first place. This makes sound a surprisingly potent tool for immersion feedback.
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Dartmouth and UC Berkeley researchers have developed new software to detect faked photos, using a geometric algorithm to locate inconsistent shadows that are not obvious to the naked eye.
The new method is a significant step ...
An anonymous Apple employee says company executives are in talks with Immersion to license its haptic technology for use in the iPhone, according to a report at Palluxo.com.
mmersion's VibeTonz feedback technology is already...
Researchers have developed an effective real-time performance management and feedback system for alpine ski racers that allow skiers to better understand their carved turning skills and improve their performance.
A study in S...
A typical symptom of Parkinson's disease is tremor in patients. A group of scientists, including Professor Peter Tass from Forschungszentrum J?lich have succeeded in demonstrating the mechanisms which cause the so-called tremor: neuron clu...
You know what you’re going to say before you say it, right? Not necessarily, research suggests. A study from researchers at Lund University in Sweden shows that auditory feedback plays an important role in helping us determine what we’re sa...