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Virtual Dictionary
Infinite Object Interactivity Infinite object interactivity is an interface paradigm in which every object in the VR is fully simulated to the point it functions mechanically or chemically, and can be combined with any other object to make successful combinations ? or not. This type of simulation is ideal for serious scientific discovery, and training. Below, we offer a selection of links from our resource databases which may match this term.
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in our database matching the Term Infinite Object Interactivity:
World Review: Universal
Universal is the latest in a long line of ?IOI? worlds ? infinite object interactivity. The PR blurb proclaims a world where you can do anything. As a member of a galactic, spacefaring civilisation, it seems like a mix between Eve and Elite, with a bit of everything else thrown in.
 
Rating 46.5
Special Client Required
 
![]() ![]() ![]() ![]() ![]() ![]() ActiveWorlds released it's 4.1 codebase in early June 2006. This was a radical departure from previous versions, with focus on collaborative interactivity, and realistic effects. A different sort of iWear device, Vuzix's AV 230XL is panoramic, yet designed solely for audio-visual playback, not for interactivity, ![]() Offices are key to commercial success. If you don't present a professional appearance, and, more importantly, don't have space for all your workers, you cannot function as an efficient organisation. That can be costly, at least if you think physical property. It doesn't have to be that way, and the rewards can be staggering. ![]() Whilst we look ahead, to the future of virtual worlds, we still need to remember what has come before. This lengthy article takes a look at the development of virtual worlds, from the first, early games, and the progression from games, into the far more serious entertainment, and social interactivity of today. ![]() Based more for games on a single machine, this excellent little article discusses generation of a world on the fly, using minimal resources. Parts of this article are suitable for exploitation in virtual worlds. If you have ever played the original Zelda games, then you will be familiar with what Graal is. This top-down 2D world system uses an almost infinite combination of square areas one and two screens wide, which slot together to form a world.
Industry
News containing the Term Infinite Object Interactivity:
Results by page (26/09/2011)
A few million virtual monkeys are close to re-creating the complete works of Shakespeare by randomly mashing keys on virtual typewriters. A running total of how well they are doing shows that the re-creation is 99.990% complete. The first s...
(22/06/2012)
To honor Alan Turing, the Centrum Wiskunde & Informatica (CWI) built a simple LEGO Turing Machine — part of the Turing’s Erfenis exhibition at CWI — to show how simple a computer actually is, making every operation as visible as possible an...
(09/05/2010)
Object recognition is one of the core topics in computer vision research: After all, a computer that can see isn't much use if it has no idea what it's looking at. Researchers at MIT, working with colleagues at the University of Californi...
(30/09/2011)
Six-month-old babies are severely limited in what they can remember about the objects they see in the world; if you hide several objects from an infant, they will only remember one of those objects with any detail. But a new study, which wi...
(01/10/2009)
Colour is normally thought of as a fundamental attribute of an object: a red Corvette, a blue lake, a pink flamingo. Yet despite this popular notion, new research suggests that our perception of colour is malleable, and relies heavily on bi...
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