Interactive Virtual Environment
Interactive Virtual Environment is a blanket term to define any VR Environment which can be interacted with, and changed by its visitors. Most game-based environments, military environments and Industrial Simulations are interactive environments, whereas environments such as VRML are not.
Below, we offer a selection of links from our resource databases which may match this term.
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Resources in our database matching the Term Interactive Virtual Environment:
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A new virtual environment, unveiled by researchers at the Southern Methodist University, is an interactive-real-time simulation of the human cell's 'sump pump', intended to allow researchers to interact with it in real-time, and determine how to bypass it for cancer cells.
The LIREC project (Living with Robots and Interactive Companions) is an attempt to help create interactive, emotionally intelligent, synthetic companions which are capable of long-term relationships with human users, and able to move between robot-based interaction and virtual avatar form.
Non-interactive, yet dramatic virtual flyovers of NASA's two Mars rover landing sites have been created, using the Mars Reconnaissance Orbiter's camera, and the principle behind stereoscopic 3D. Might the technology behind them, actually finally be hinting at planetary exploration in VR?
In order to appreciate the true majesty of any virtual environment, you require the most apt hardware for displaying sensory data that you can afford. For the most part, this article is directed towards home uses of VR. The home user with a seven-year-old office computer, who can barely access a modern virtual environment, lagged to death and not understanding why.
A second, deeper look at creating interactive stories, branching dialogue, and trying to create a feel of player participation whilst guiding them to specific destinations.
In order for a virtual environment to truly be an environment for us, the avatars we utilise have to be so much more than they are now. They have to become extensions of our will as well as of our selves, bodily appendages or recreations that enable fine movement, and the manifestation of physical movement or the will to move physically, recreated in the every detail, in the collaborative, virtual space.
This book is designed for 3-D artists and Web designers who are able to produce interactive 3-D content on their desktop without any prior knowledge of programming. The book uses LifeForms, Virtools and Deep Paint 3-D. It comes with a CD, with most of these tools on it, to aid the reader.
British Sky Broadcasting (Sky) is the operator of the UK's largest digital pay television platform. On weeknights they operate Sky Vegas. In September 2007 this service changed to become interactive, computer generated horseracing.
BarbieGirls is quite possibly a very sick and twisted virtual world. It is ironically making use of the power of the interactive medium which comprises virtual reality. It has great power to educate and inform, to engage the participant, with positive feedback and reinforcement.
The concept of a totally surrounding, totally enveloping virtual environment; the logical progression for VR.
Industry News containing the Term Interactive Virtual Environment:
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A project funded by the US Library of Congress, aimed at the preservation of early interactive, electronic media: video games, online novels, and virtual worlds has kicked off at Stanford University.
Second Life has been chos...
(Press Release) EON Reality, Inc., maker of interactive visual content management software today announced that EON Raptor(TM) 5.5 is now a free software for serious games.
EON Raptor(TM) is a free 3ds Max plug-in that enabl...
TMP Worldwide recently announced the first official virtual job fair. The 3D interactive event, Network in World, ran May 15 to May 17 and included eBay, HP, Microsoft, Sodexho, T-Mobile, and Verizon.
TMP Worldwide promises m...
Western Australia's Interactive Virtual Environment Centre (IVEC) for high performance computing and visualization technology, received an additional $3.1 million in state government funding last week. Much of the new funding is to be spen...
Rugby players worldwide could benefit from a new virtual reality training programme created at Queen's University Belfast.
Team members from Ulster Rugby have been working with researchers in the School of Psychology at Quee...