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Virtual Dictionary
Learning By Imitation Learning by imitation is one of the most ubiquitous forms of learning in nature, and a task undertaken by the young of every known higher species. Take note of what their parents do, what their peers do, and copy it. So it follows almost naturally that one of the main paradigms for teaching a cognitive AI how to behave would be exactly the same. Below, we offer a selection of links from our resource databases which may match this term.
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in our database matching the Term Learning By Imitation:
Results by page [1] [2] [3] [4] [5] Designed for learning professionals and drawing on both game creators and instructional designers, Learning by Doing explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation. ![]() ![]() Good Video Games and Good Learning is a book dedicated to deep insight about games and learning. Whether you are creating games, simulations, or full blown multi-user virtual environments, this book is invaluable. ![]() Indusgeeks has built a platform on Second Life that enables students in distance-learning programmes to plug into a simulated environment replicating and enhancing physical life learning processes The dramatic growth in practical applications for machine learning over the last ten years has been accompanied by many important developments in the underlying algorithms and techniques. This book is suitable for courses on machine learning, statistics, computer science, signal processing, computer vision, data mining, and bioinformatics. ![]() This report from Fort Hays State University in the US, is a refreshing look at how educational establishments are independently starting to make use of VR to bolster learning. In this case, via the creation of a virtual learning centre using the power of animation and simulation. Michael Heim, the author of this book, describes modern 'VR' as a pale imitation of real VR. On this point, he is of course, all too correct. He then goes on to state that the real thing is fast approaching. We'll soon be able to totally immerse ourselves in detail-rich, highly interactive artificial worlds.... ![]() A ten year old article talking about the potential for virtual environments for learning, long before serious games even came along. Video games have become both big business and a technological focal point for new forms of learning. Today games are not just played; players engage in game design, write fan fiction, and organise themselves into collaborative learning communities. In these communities players acquire 21st century skills in technology, but, in the best of these communities, they hone these technical skills and strengthen emotional and social intelligence.
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News containing the Term Learning By Imitation:
Results by page (02/03/2017)
An Australian man accused of making guns with a 3D printer has been described in court as a sci-fi fan who let his hobby get "out of hand". Police in Sydney found imitation weapons after searching the home of Sicen Sun, 27.
(07/02/2008)
Amsterdam, Netherlands 22 - 25 July 2008 The IADIS e-Learning 2008 conference aims to address the main issues of concern within e-Learning. This conference covers both technical as well as the non-technical aspe...
(04/02/2017)
If a machine were to ‘take the Fifth Amendment’ – that is, exercise the right to remain silent throughout the test – it could, potentially, pass the test and thus be regarded as a thinking entity, authors Kevin Warwick and Huma Shah...
(18/04/2006)
June 22 - June 23, 2006 Montreal, Canada The International Conference on e-Learning (ICEL) brings together academic research and practical applications of e-Learning from all areas. The conference provi...
(31/08/2014)
This week, a team of researchers from the USC Viterbi School of Engineering will share results from a pilot study on the effects of using humanoid robots to help children with autism practice imitation behavior in order to encourage their a...
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