Learning By Imitation
Learning by imitation is one of the most ubiquitous forms of learning in nature, and a task undertaken by the young of every known higher species. Take note of what their parents do, what their peers do, and copy it. So it follows almost naturally that one of the main paradigms for teaching a cognitive AI how to behave would be exactly the same.
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Resources in our database matching the Term Learning By Imitation:
Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences
Designed for learning professionals and drawing on both game creators and instructional designers, Learning by Doing explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation.
The Learning Locomotion program by DARPA is attempting the creation of self-learning robots, with legs, not wheels, who can traverse any terrain.
Good Video Games and Good Learning is a book dedicated to deep insight about games and learning. Whether you are creating games, simulations, or full blown multi-user virtual environments, this book is invaluable.
Indusgeeks has built a platform on Second Life that enables students in distance-learning programmes to plug into a simulated environment replicating and enhancing physical life learning processes
The dramatic growth in practical applications for machine learning over the last ten years has been accompanied by many important developments in the underlying algorithms and techniques. This book is suitable for courses on machine learning, statistics, computer science, signal processing, computer vision, data mining, and bioinformatics.
This report from Fort Hays State University in the US, is a refreshing look at how educational establishments are independently starting to make use of VR to bolster learning. In this case, via the creation of a virtual learning centre using the power of animation and simulation.
Michael Heim, the author of this book, describes modern 'VR' as a pale imitation of real VR. On this point, he is of course, all too correct. He then goes on to state that the real thing is fast approaching. We'll soon be able to totally immerse ourselves in detail-rich, highly interactive artificial worlds....
A ten year old article talking about the potential for virtual environments for learning, long before serious games even came along.
Video games have become both big business and a technological focal point for new forms of learning. Today games are not just played; players engage in game design, write fan fiction, and organise themselves into collaborative learning communities. In these communities players acquire 21st century skills in technology, but, in the best of these communities, they hone these technical skills and strengthen emotional and social intelligence.
Industry News containing the Term Learning By Imitation:
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22 - 25 July 2008
The IADIS e-Learning 2008 conference aims to address the main issues of concern within
e-Learning. This conference covers both technical as well as the non-technical aspe...
June 22 - June 23, 2006
The International Conference on e-Learning (ICEL) brings together academic research and practical applications of e-Learning from all areas.
The conference provi...
Learning Light (LL), a non-profit organisation seeking to establish itself as a Centre of Excellence in the use of learning technologies in the workplace is organising another in its series of seminars exploring today's new technologies in...
London May 25-26
The Must-Attend Event for Games & Learning Practitioners
Over 20 speakers now confirmed!
Join other premier learning & games practitioners across development and publishing along...
(Press Release) Applied Research Associates, Inc. has announced it has acquired Virtual Heroes, Inc. Virtual Heroes is a privately held company that creates Advanced Learning Technology solutions for the healthcare, federal systems and comm...