When looking down a straight level road we see the parallel sides of the road meet in the horizon. This effect is often visible in photos and it is an important depth cue. It is called linear perspective.
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Endgame: Singularity is a single player game, developed to give a little taste of the perspective of a singularity event from the perspective of the emerging, embryonic AI. It skips over more than a few steps on its way out, but is still a unique perspective on the singularity, worthy of a look.
Idoru is, essentially, one long piece on the struggle to understand the quest for robot rights ? or in this case, the rights of an AI itself, from an outsider?s perspective; from the perspective of one who refuses to accept the AI as other than a tool, despite all evidence to the contrary.
What do players actually want from a world such as a MMORPG? Could it be that we are getting too complex in modern designs, and are turning them off, or is content too linear, too structured round the shared activity to be truly appealing? Decide for your self in this fascinating article.
A comparison between worlds without storylines, worlds which offer linear plots, and worlds which allow the players to make up, and run their own plots. Three guesses which comes out worst?
Linear plotlines are no good for interactive environments. Players need choices, they need different paths to follow, and they may even make their own. What are your options? How do you go about creating multiple paths, for the players to follow?
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A look at the growing push towards the metaverse, from a game development perspective, and at how social virtual worlds have to break away from the 'skills and levelling paradigm'.
A short intro to Augmented Reality from the game development perspective.
A ten year old article, useful from a historical perspective, on one company?s justifications for first creating three dimensional gameworlds. At the time, there was a lot of industry resistance to the idea. So to it may be, for any other paradigm shifting idea which you plan perhaps, to launch.
A key set of experiments building on the rubber hand illusion, have opened the floodgates for full sensory immersion - proving that the brain will identify with the body it perceives itself to be in, not necessarily the body it is housed in.
Industry News containing the Term Linear Perspective:
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Inspired by the behavior of the human eye, Boston College computer scientists have developed a technique that lets computers see objects as fleeting as a butterfly or tropical fish with nearly double the accuracy and 10 times the speed of e...
By taking advantage of the vagaries of the natural world, Duke University engineers have developed a novel approach that they believe can more efficiently harvest electricity from the motions of everyday life.
If battery-making is an art, then University at Buffalo scientist Esther Takeuchi is among its most prolific masters, with more than 140 U.S. patents, all in energy storage.
Takeuchi developed the battery that made possible t...
Data has been sent across a wide-area optical network at 101Gbit/sec., the fastest-ever sustained data transmission speed.
California Institute of Technology, Stanford Linear Accelerator Center and the Fermi National Acceler...
Connections 2004, The military simulations conference is due to run August 23-27 2004, Elkhorn Lodge, US Air Force Academy, Colorado Springs.
The purpose of this conference is to let the Defense and Commercial war-simulation...