Linked Constant Light Output
Linked constant light output is a paradigm that comes into play when the virtual reality system's display part consists of multiple projectors, overlaying their output to create a combined panorama. One of the most complex issues with any multiple-projector display is maintaining a steady lumen count. Lumen is a measure of brightness, and if one projector is brighter than another it will show up markedly inside the simulation.
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An introduction to the uses of linked lists, for creating, manipulating, and destroying large numbers of objects at any one time. A very good technique to know for large worlds, or complex situations.
This podcast comes from TED 2009, by the original inventor of the Internet. He looks at the next stage in the Internet's evolution; open, linked data.
At CES 2009, Nvidea unveiled a system of active glasses. Specifically, shutter glasses. The frames alternate polarisation to block light out every second frame, so that each eye gets half the screen update rate of any normal monitor, but will work with a normal output stream just fine.
n a broken part of the ruin of an area of heavy file corruption, a light flickers. Upon closer inspection, it's a broken light bulb, hanging from a rusty chain. Yet every so often, the ghost of an intact bulb, shinning brightly, overlays the broken one perfectly.
Light cycles are an icon of VR, that crop up again and again, in all manner of media. Two-wheeled motorcycles that leave a solid wall of light behind them, as a type of exhaust.
Virtual Light, a term coined to describe seeing without eyes, is something that has been semi-mythical for decades, whilst research quietly moves forwards. Now, we are starting to see a convergence of the technologies vital to making it a reality.
Announced just one day after the Nintendo Wii itself, at E3 2006?s second day, the Nintendi Wii light-gun attachment connects directly to the back of the Nintendo Wii-mote immersion controller.
Virtual Light is classic Cyberpunk in every sense: it is dark, and gritty, a surreal near-future world that sets you on edge, and both the main characters have sunk as low as it is possible to go, before attempting to change the world for the better.
An expressive face is a work of art. Constantly moving and changing. Lips, brows, frown lines, each is in constant motion. Stop Staring analyses facial structures and movements, then shows animators how to bring life to the faces of their characters.
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Murata Manufacturing Co. is using high-transparency organic piezoelectric film for its two new devices, a remote control that works by bending and twisting, and a touch-pressure pad that connects to PCs. Murata will ship samples of both dev...
Chemical batteries power many different mobile electronic devices, but repeated charging and discharging cycles can wear them out. An alternative energy storage device called an ultracapacitor can be recharged hundreds of thousands of times...
Although the speed of light is constant in a vacuum, light slows down a small amount when traveling through other materials. While it's relatively easy to measure the speed of light in mediums made of one material, it's much more difficul...
Converting sunlight into electricity is not economically attractive because of the high cost of solar cells, but a recent, purely optical approach to improving luminescent solar concentrators (LSCs) may ease the problem, according to resear...
A new study has found that chasing down a moving object is not only a matter of sight or of sound, but of mind.
The study found that people who are blindfolded employ the same strategy to intercept a running ball carrier as p...