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Virtual Dictionary

Low-level Interaction

Low level interaction is where interaction is limited solely to exploring a static virtual environment. There is no interaction beyond moving from place to place.

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Low-level Interaction:


None.


 

Resources in our database matching the Term Low-level Interaction:

Results by page [1]   [2]   [3]   [4]   [5]   [6]   [7]   [8]   

Linked resource
Level vs Non-Level
For gameworlds, this one. A comparison of the relative benefits of level based experience systems, with a level less system based on individual skill.



This book is an introductory level coverage of AI. Specifically it covers methods and algorithms that allow computer programs to automatically improve through experience. Intended for upper level undergraduate and introductory level graduate courses in machine learning, it is understandably light on content in many areas.





Locally Hosted resource
Vivox, Bringing Integrated Voice to Virtual Worlds
When it comes to voice, what is best is of course a voice module that can take a virtual voice as input just as well as a microphone - giving those without voices the same level of interaction as those with. That is what Vivox is working on, for Second Life and World of Warcraft.



Linked resource
Social Engineering
Social interactions between players are very important for most MMO worlds? after all, the multi-user aspect is one of our big attractions. Maintaining a good level of social interaction is especially important after the world has shipped. Live development is all about keeping your subscribers playing, and a strong social network is amazingly effective in accomplishing that.



Locally Hosted resource
Prosthetics
An introductory-level overview of the field of prosthetic limb replacement, and the level of development it is reaching.



Locally Hosted resource
Haptics Reaches the Emotions
The search to prove haptics for robotics is vital to human interaction, may have profound implications for human interaction online as well.



Locally Hosted resource
Virtual Human Interaction Lab uses VR to Study Human Social Behaviour
The Virtual Human Interaction Lab (VHIL) at Stanford University is engaged in using VR to observe how humans interact when within non-physical realms.



Linked resource
Advancement Revisited
A detailed look at advancement systems for gameworlds, can be found in this article, going beyond the relative skill level comparison route, to discussing why hiding skill level gains will not work, the problems with comparative scoring for skill levels, and proposing a solution which offers greater incentive to learn, on the part of the player ? at the cost of more thought required by the developer.



Locally Hosted resource
When 3D Becomes a Busman's Holiday
A succinct quote on the nature of VR, to the point of saying that when it is used in business and education, will we truly desire full VR in personal interaction?



Linked resource
Actors and Reactors
A look at the four essential qualities of true Roleplayers: Awareness, Interaction, Goals, and Incentive. Without these put into the characters by their players, you have persona play, not roleplay...



 

Industry News containing the Term Low-level Interaction:

Results by page

(27/07/2005)
Tenth International Conference on Human-Computer Interaction
12-16 September 2005, Rome, Italy

The INTERACT '05 conference will highlight to both the academic and industrial world the importance of the Human-Computer ...


(25/05/2009)
July 1 - July 2, 2009
United Kingdom

CREATE 2009 is a 2-day conference about creating innovative interactions, whether digital consumer products, interactive services or interaction paradigms.

A conferen...


(14/08/2013)
26th August 2013 - 30th August 2013
Christís College, University of Cambridge, UK
08:00 - 17:00

The International Summer School on Social Human-Robot Interaction welcomes PhD students and young researchers for ...


(04/01/2005)
Researchers from the University of Toronto have created a system which allows for direct interaction by gesturel with virtual objects contained in a 3d (length x width x height) volumetric display.

The method used is to tra...


(29/01/2010)
January 25 - January 27 2010
Cambridge, MA, USA

TEI, the conference on tangible, embedded, and embodied interaction, is about HCI, design, interactive art, user experience, tools and technologies, with a strong focus o...