Mass Player Kill
MPK or Mass Player Kill is a PvP term from MMO Gameworlds. It refers to the intentional action of killing players off in large numbers to loot their equipent. This is usually accomplished either by specially scripted bots in large numbers, or by running a train of powerful, hostile NPCs up to them.
Below, we offer a selection of links from our resource databases which may match this term.
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Resources in our database matching the Term Mass Player Kill:
Mass production of any item, lowers the production cost. Mass production of prosthetic limbs has never been possible in the past, due to the niche nature of replacement limbs ? just not a large enough market to justify traditional mass production facilities. Now, there are signs that that is changing, as it becomes possible to ?print? any structure in three dimensions, in almost any material, without customised facilities. The cost of mass production is disappearing from mass production.
A look at why players either embrace player-killing gladly into their heart, or else shun the practice altogether.
This article examines the myth of ?instant success? in online environments, and how things are going to be boring for a while, there?s no escaping that, until you hit your magic ?critical mass? and things finally become interesting for the participants. It concerns itself with the known ?plateaus? of users, and suggests common-sense ways to double growth without really trying.
Whenever you ask someone about robots being used to kill people, they almost without fail, think of the Terminator movies. Those few that don't, usually think of Star Wars droids, or other humanoid killing machines. Currently, we barely have two legged robots that can handle office buildings or race tracks, so these fantasies are still just fantasies. Robots deployed in war, to kill the enemy, that, is not a fantasy, and more are being produced every year.
This old article, from the long-defunct e-zine Imaginary Realities, looks at various automated 'solutions' for player versus player conflict in gameworlds and virtual life worlds.
Are MMO worlds really a place where epidemics can be implemented? Infections leaping from player to player, some succumbing, some becoming carriers? It seems amazing, and farfetched - no player would stand for that, surely. Yet, this has already happened in at least one persistent virtual world.
Complete Website: Mudders' Cave
A site dedicated to player-to-player communication, and a small group of MUDs. An established site, with a precise focus towards the players, not the worlds. Also includes a moderate-sized database of player-names, and an attempt to find out why players leave individual worlds.
What do you do when a player just "won't let go"? It's difficult to just idly sit by and say nothing when a player becomes abusive, but what really is the "best" way to handle them?
A satriatrical look at non-role players, based around one player's character in a particular MUD, Nexus. A sad example of what can happen if a player doesn't consider RP 'a worthy consideration'.
Industry News containing the Term Mass Player Kill:
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Israeli Defence Forces are deploying automated weapon robots along the border of the Gaza Strip to create a buffer kill zone to prevent any human crossing.
The system, called the "See-Shoot" system, is currently being inst...
LEGAL action is to be taken against Rockstar Games who made Manhunt, a violent, virtual reality immerson level killing game, which is being blamed for inciting a teenager to murder his 14-year-old friend.
Giselle and Patric...
NEC Corporation, Japan's computer giant, has announced a breakthrough in transistor design. Their newly developed transistor "is only 1/18th the size of the most common transistor now in mass production". With these, a typical CPU ...
Victorious gamers enjoy a surge of testosterone ? but only if their vanquished foe is a stranger. When male gamers beat friends in a shoot-em-up video game, levels of the potent sex hormone plummeted.
This suggests that multi...
In an industry first, a new gaming service will start allowing people to "stream" popular games over the Internet in June, similar to checking Web-based e-mail or listening to music online.
OnLive Inc., launched a year ago ...