Untitled Document
Not a member yet? Register for full benefits!

Username
Password
Virtual Dictionary

Sorry, No matches were found in our database for the term Media%20Oriented%20Systems%20Transport. Perhaps you could offer a definition for submission? (Legal notes on dictionary submissions) Please note, this is a virtual reality / augmented reality database. Terms on other subjects, will be rejected.

Term

Description

 

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Media%20Oriented%20Systems%20Transport:


None.


 

Resources in our database matching the Term Media%20Oriented%20Systems%20Transport:

Results by page [1]   [2]   

Linked resource
Living in Augmented Reality: Ubiquitous Media and Reactive Environments
An introduction to the notion of expanding the working environment through 'ubiquitous media' such that offices disparate across the country, or multinationally, still function as one office both computationally and physically.



The Media Vehicle, is a serious take on VR interfacing, however it is not a serious commercial device. The unit is, for lack of a better phrase, an ?art tool?. It exists to showcase what is currently possible in 2009, not as a device which expects a practical market.





Locally Hosted resource
EverQuest Blamed In Suicide
This article forms a refreshing counter-stance to the hype regarding suicide of a player, one of the much-discussed cases of 2002 - that of Shawn Wooley, who killed himself after playing EverQuest. A connection, or just media Hype? Media Hype.



Locally Hosted resource
Podcast: Augmented Reality for Advertisers
This podcast is in the main, created for advertisers by media advertiser specialists. It focusses on augmented reality in the main, but discusses some virtual reality initiatives as well. It shows how AR can really push a product and get customers excited about it in ways other media cannot. It also shows everyone else, how advertising can be seen as a positive vector for the mainstream uptake of this technology.



As a game designer or new media storyteller, you know that the story is everything. However, figuring out how to tell it interactively-and in a way that keeps your audience coming back for more-can be challenging.





Locally Hosted resource
VR Cultural Icons: Lightcycles
Light cycles are an icon of VR, that crop up again and again, in all manner of media. Two-wheeled motorcycles that leave a solid wall of light behind them, as a type of exhaust.



Linked resource
Technology, Media and Telecoms: A virtual reality
Written from a layperson's standpoint, this summarising article takes a good overview of the changes to traditional business models of all kinds, offered by virtual environments.



Locally Hosted resource
Open Source 3D Human Models
Industry News

On the 26th of May 2005, two companies (Zygote Media Group and e frontier) joined forces to give us a new model of open source distribution ? 3D avatars.



Linked resource
Alternate reality games blur reality and fiction
A mainstream media piece on the growing explosion of augmented reality gaming - combining physical and virtual data as one, in order to play location-based games.



Linked resource
Imaginary Realities: Net Relationships
A reprint mirror of a food for thought article from the old Imaginary Realities e-zine. Published in 1998, all of its points on the wonderment and frustration of internet based relationships, ring just as true today as they did back then. Why then, have general media opinions remained virtually unchanged?



 

Industry News containing the Term Media%20Oriented%20Systems%20Transport:

Results by page

(07/07/2004)
From Monday, August 09 - Wednesday, August 11, 2004

Location: Prague, Czech Republic

Multidiciplinary and Interdiciplinary (basically holistic) looking at media, and its effects on the world in the near future...


(24/01/2010)
Young people (8-18) devote an average of 7 hours and 38 minutes (7:38) to using entertainment media across a typical day (more than 53 hours a week), increasing by one hour and seventeen minutes a day over the past five years, according to ...


(30/12/2009)
Traditional media supported themselves for decades by acting as brokers between advertisers and audiences. Audiences wanted content, and advertisers wanted access to audiences, so advertisers subsidized the bill for content. Now, cheap comp...


(14/02/2012)
India will not censor social media websites, Information Technology Minister Kapil Sibal has said. But he added that internet firms must obey the country's laws.

Internet firms say it is impossible to pre-filter material, bu...


(19/02/2009)
Violent video games and movies make people numb to the pain and suffering of others, according to a research report published in the March 2009 issue of Psychological Science.

The report details the findings of two studies co...