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Virtual Dictionary

Mesh Based Animation System

With a mesh based animation system, in each frame of a model?s animation, the point of every node within the model?s mesh must be explicitly defined. When a model has 30,000 nodes in its mesh, this can be incredibly time consuming to animate.

If this is done for the entire model, a great deal of ground work must be done by the animator, in setting up constraints for every node in the model, before expert systems can partially take over the animation process.

However, mesh based animation works well for small parts of a model, that must move realistically, within set boundaries. Examples include swaying hair, and fabric. The workload for both elements can be greatly reduced by their constant nature. Two strands of hair are identical, allowing them to be animated in the exact same way, where a hand and a thigh can not.

See Also: Skeletal Animation System

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Mesh Based Animation System:

Mesh Based Animation System

Skeletal Animation System









 

Resources in our database matching the Term Mesh Based Animation System:

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One of those rarest of rare books: An animation tome that is not tied down to a specific package. Instead, expect a hefty dose of mathematics, as the author leads you through a variety of animation techniques, both 2D and 3D, from a formulae and expression based perspective.








World Review: 3DEE
World Review: 3DEE welcome screen
3DEE is a social worlds system based on the ActiveWorlds codebase. Like all systems based on this code, it looks and feels a bit dated, although this one has its own unique wrinkles to help take care of that. Based in Amsterdam, 3DEE?s primary language is Dutch, and the universe?s eight entrance worlds are loosely based around that theme.
 
Special Client Required
 




Timing for Animation by this pair of authors, is back in print. This book, over 20 years old, was and still is the definitive tome for animation. Whether drawn sculpted or CGI, making something move realistically is all about timing. Timing first, second, and last. When to move, when not to move, what to move, and how much to move.





There always seems to be an artificial disconnect between the skillset necessary to draw in 2D and that necessary to animate with CGI. Many books treat it as if you have to unlearn all you know from one, to learn the other, even when that is clearly not the case. This tome shows why it is not.





This tome is, as the4 title suggests, more of an overview for the subject than a detailed how-to. It covers everything from the very basics of computerised model animation, right through rigging and boning, on to timing and lighting ? but it does so without going into painstaking detail on any one topic.





This book is an animation expert's attempt to ?dump his kit? as the author puts it, and share with others the fundamentals of animation that are not generally taught outside of industry practice, and always were taught behind closed doors.





Much of the book is understandably dedicated to cinematography and animation using theatric props. However, even these sections provide insight on how to create an interactive 3D area that achieves dramatic effect almost effortlessly for those entering it, or different approaches to creating a winged avian, that the mind of a visitor will still process as a graceful bird.






3DEE: In Pictures
 3DEE:  In Pictures welcome screen
3DEE is a social worlds system based on the ActiveWorlds codebase. Like all systems based on this code, it looks and feels a bit dated, which hides the power of the codebase.
 
Special Client Required
 




Linked resource
Level vs Non-Level
For gameworlds, this one. A comparison of the relative benefits of level based experience systems, with a level less system based on individual skill.



 

Industry News containing the Term Mesh Based Animation System:

Results by page

(13/04/2007)
(Press Release) Cheetah3D 4.0 was released at the end of March. The fourth major release of Cheetah3D finally offers character animation tools. With Cheetah3D 4.0 you can now easily animate characters for creating your own 3D short films.


(03/06/2009)
10 June 2009 - 10 June 2009
Edinburgh, UK

Facial animation is a broad and exciting area of research drawing on multiple disciplines: computer graphics and animation provide the means to render and display a face; com...


(03/06/2009)
June 17th - 19th, 2009
Amsterdam, Netherlands

CASA is the leading international conference in the field of computer animation and social agents. CASA 2009 will provide great opportunities to interact with leading expe...


(23/07/2012)
July 4th 2012 - July 7th 2012
Coruņa, Spain

Mundos Digitales is a festival based on 3D Animation, Visual Effects, Videogames and Architectural Visualization. Each festival includes several conferences on 3D Animation,...


(01/08/2010)
Tools developed by European researchers bring cut-and-paste simplicity to gaming and animation. Users will be able to cut-and-paste complex elements like emotion, tone of voice and facial expression, making compelling new content, cheaply a...