Mesh Level Of Detail
With a 3D mesh, a LOD or level of detail algorithm can be used to dynamically resize the mesh according to a pre-set algorithm. It can become more or less complex, as the object is scaled up or down, allowing a single model to have a variable number of polygons according to its closeness to the viewpoint.
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For gameworlds, this one. A comparison of the relative benefits of level based experience systems, with a level less system based on individual skill.
This book is an introductory level coverage of AI. Specifically it covers methods and algorithms that allow computer programs to automatically improve through experience. Intended for upper level undergraduate and introductory level graduate courses in machine learning, it is understandably light on content in many areas.
An introductory-level overview of the field of prosthetic limb replacement, and the level of development it is reaching.
ECoG, or electrocorticography is a method of brain-computer interaction, in which a mesh of electrodes is placed like a veil, directly over the outside of the brain itself. MicroEcog, as the name suggests, is an order of magnitude smaller, and much more permanent.
It was only a matter of time before someone took the concept of a sensor web literally, and created a smart mesh web that could cover an object and detect when and where any breaches in the web occur. That wait is now over, and the first such smart fabric now exists.
A detailed look at advancement systems for gameworlds, can be found in this article, going beyond the relative skill level comparison route, to discussing why hiding skill level gains will not work, the problems with comparative scoring for skill levels, and proposing a solution which offers greater incentive to learn, on the part of the player ? at the cost of more thought required by the developer.
Electrocorticography or ECoG is a method of neural interface in which an electrode array, quite like a fine mesh, is draped over the upper surface of the brain directly, under the skull. A section of the skull is removed to allow the array to be fed in, then replaced. The result is near-identical to a high fidelity EEG that is under the skull and thus away from its pattern dampening properties.
This is a great product, in so many ways. From the captivating romantic plot, to the stunning scenery, and attention to detail. It truly immerses you in medieval life.
This article takes a look at the hero's journey, and dissects it quite thoroughly into it's individual sections, which are then explained in considerate detail.
This article is designed to mark a line in the sand, to clarify the principles which the author firmly believes are needed to stop "righteous internal sabotage by players, in the name of roleplaying".
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IEEE SECON 2010 - Communication Society Conference on Sensor, Mesh, and Ad Hoc Communications and Networks
21st - 25th June
Boston, Massachusetts, USA
IEEE SECON provides a forum to exchange ideas, techniques, and applications, discuss best practices, raise awareness, and share experiences among researchers, practitioners,...
For the police, for firefighters, paramedics, and other disaster site workers, being wireless isn't just about walkie-talkies anymore. An increasing number of emergency workers rely on high-speed wireless data networks while on the job. Bu...
FPS games have long been a staple of the drive for graphical realism, NPC AI and several other invaluable fields. Now, we see the continued edge of that development with Far Cry, a new release from UbiSoft.
Graphically, the l...
New research from the University of Notre Dame shows that people’s ability to learn and remember information depends on what they do with their hands while they are learning.
According to a study conducted by Notre Dame Psy...
Researchers at the University of California, Berkeley, and Pennsylvania University, both in the United States, have developed prototype scrambling robots, based on the insect model.
In insects, leg spines enable them to scra...