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Virtual Dictionary
Metaverse Metaverse is the name of the VR world from Neal Stephensen's 1992 book, 'Snow Crash', which is seen by many, as the defining book on how virtual environments will be. Below, we offer a selection of links from our resource databases which may match this term.
Related Dictionary
Entries for Metaverse:
Resources
in our database matching the Term Metaverse:
Results by page [1] A look at the growing push towards the metaverse, from a game development perspective, and at how social virtual worlds have to break away from the 'skills and levelling paradigm'. This tome, written long before the Metaverse Roadmap, was one of the first large works to discuss how virtual spaces create entirely new kinds of space, and require mapping constructs and methodologies utterly alien to what had come before. This book is of mixed usefulness. Its an official guide, endorsed by the people behind Second Life, and teaches the specifics of setting up a business in Second Life, running with their systems. In that way, it greatly simplifies the task. SimStim is literally Simulated Stimulation, and is a logical parallel to VR. Rather than experiencing a full VR or AR experience in which your mind is placed inside a metaverse matrix, a completely simulated reality; or the joys of physical reality -meatspace- with additional VR components grafted on, SimStim opens up a third possibility. Gerri Sinclair is a very busy futurist. She has created companies, sold them on to Fortune 500s, been a US government advisor, and taught new media. This article is basically an interview with her on her thoughts of the future of the metaverse and avatar-based life - the subject she continually founds successful ventures on.
Industry
News containing the Term Metaverse:
(21/05/2007)
Shane Kim of Microsoft Game Studios recently let slip that the software giant have been talking to Linden Lab, makers of the virtual world of Second Life about the possibility of allowing millions of Xbox 360 users to access the growing Met...
(22/10/2007)
A whole generation is growing up for whom video games are a key part of how they relax, whether it be fragging friends in a first person shooter or backing up the main tank in a Warcraft raid. And it is not just youngsters. T...
(04/10/2008)
20 - 21 October 2008 The Queen Elizabeth 2 Conference Centre, London, UK Virtual Worlds London, 20-21 October 2008, is the leading European event for businesses seeking to understand and maximize business strategies wi...
(16/05/2007)
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