Minimally Invasive Education
Minimally invasive education is the concept of learning completely without supervision, by simply giving interested individuals the tools to learn, and watching them grow on their own. Such learning paradigms are well suited to MUVEs where there may be none or next to no instructor input, and the simulation itself, guides the learning.
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A study undertaken by researchers at the University of Texas Medical Branch at Galveston, has unearthed some rather startling data. It seems that standard PC and console gaming, may actually be a better tool for minimally invasive surgery, than the task-dedicated simulators currently used.
In a strange twist of logic, endoscopic surgeons are starting to benefit from the technologies used in flight simulators. The task at hand is the development of a surgical simulator for minimally invasive surgery, that uses the standard endoscopic tools the surgeons would use in an actual surgery, and will use VR technology to add in full sensation.
The da Vinci System is called "da Vinci" because Leonardo da Vinci invented the first robot Leonardo also used unparalleled anatomical accuracy and three-dimensional details to bring his masterpieces to life; thus the robot was named after him. First cleared by the American FDA in 2000, the DaVinci surgical robot is designed to enable minimally invasive, complex surgery.
Tracking people's every move using buildings packed with motion sensors is more effective than CCTV, and less invasive to privacy, say researchers who tried the technique on their own colleagues.
A mainstream press article from June 2008, citing research suggesting distance education, and VR based education can outperform traditional classroom study
On the surface, it seems like teaching about games should be easy. After all, students are highly motivated, enjoy engaging with course content, and have extensive personal experience with videogames. However, games education can be surprisingly complex.
This quality resource forms an ideal non-technical introduction to virtual worlds, and their uses in student education. Whilst remaining jargon free, it highlights several of the benefits virtual worlds bring to classroom education, and highlights some of the pitfalls.
What if you could use a plague in a VR social or gameworld, as a tool for education? That is what Whyville is successfully doing.
An ABC news broadcast soundbite concerning the BrainGate was released in early 2007. This forms the basis of a simple introduction bot to the system, and to the shortcomings of invasive brain interfaces.
A succinct quote on the nature of VR, to the point of saying that when it is used in business and education, will we truly desire full VR in personal interaction?
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A multidisciplinary team of researchers at the UC San Diego division of the California Institute for Telecommunications and Information Technology (Calit2) is nearing completion of their first prototype of ?SurgiCam,? a tiny surgical camera...
Yassar Youssef, M.D., is the first surgeon in Baltimore City to perform gallbladder surgery using just one incision and the da Vinci® Surgical System. Because the single incision of about an inch is made in the patient’s navel, he or she is...
In a University of California, Los Angeles laboratory, a mechanical hand less than one millimetre wide deftly plucks a single fish egg from a slippery underwater clutch.
"It is the world's smallest robotic hand, and could b...
minimally invasive surgery, in which operations are performed via probes sent in via tiny incisions. More often than not, these probes are controlled by a robotic waldo, whilst the surgeon stands or sits several feet away, interfacing via c...
A comparison of two types of minimally invasive surgery to repair kidney blockages that prevent urine from draining normally to the bladder found that robot-assisted surgery was faster and resulted in less blood loss and shorter hospital st...