The Model space is a separate co-ordinate system within the virtual environment, which is unique to a given 3D model. Each model has its own model space, where the origin is a point within the model, and is used for self-referencing purposes.
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Tangent space is sometimes called texture space. It is the co-ordinate systems for one face of any 3D skinned model. Use of tangent space, which this tutorial covers, is necessary to properly map a texture onto part of a 3D shape.
The most popular model for modern MMOs is the shard model - small clusters of servers, each running a separate copy of the world, and each world mostly static. To have a truly dynamic world, with content galore, and experience without end, you need a different model. You need a single world, spread across countless servers...
The European Space Agency (ESA) have released details of a new augmented reality interface they have been testing and how it actually benefits astronauts when in space. Quite scarily they actually believe they are the first organisation to implement an AR interface, according to their press release.
In less than 20 years, the service economy is being replaced with a new model, the 'Experience Economy', a model in which, whilst there is still a place for services, they are not the main act of the economy. Instead, what is is the provision of experiences, memes, sensory indulgances, and a deeply personal and individual type of service.
This tome, written long before the Metaverse Roadmap, was one of the first large works to discuss how virtual spaces create entirely new kinds of space, and require mapping constructs and methodologies utterly alien to what had come before.
More music; more films; more photography; more, more, more. More of everything seems drive this fetish for storage space and power. Yet is it just more, more, more, or can more actually equal better in VR?
Scientists at the University of Calgary have created the world?s first complete object-oriented computer model of a human body. Far superior to a series of slides, or a textbook, the model is codenamed CAVEman. CAVEman is four-dimensional, as opposed to three, because he can move, as opposed to being static. He can interact with those studying him.
The Sensor web, is a long-anticipated faced of an augmented world. It is, in theory at least, a huge web of interconnected sensors, actuators, RFID, GPS, specialised routing controls, and augmented sensory hardware, all wired together into an immense web in physical space, facilitating Augmented Reality applications.
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The interplanetary internet now has its first permanent node in space, aboard the International Space Station (ISS).
The new software will make sending data from space less like using the telephone, and more like using the we...
Anyone remember ?Project Entropia? last year? They hit the headlines with the ?scandal? of a player paying $26,500 for a virtual island. It seems they are out to do it again.
With the sale of the Space Resort, that world reco...
Animal's brains are only roughly aware of how high-up they are in space, meaning that in terms of altitude the brain's 'map' of space is surprisingly flat, according to new research.
In a study published online today in N...
A pioneering new way of creating computer programs could be used in the future to design and build robots with minds that function like that of a human being, according to a leading researcher at The University of Reading. Dr James Anderson...
Microsoft's Craig Mundie has said that "synthetic virtual worlds" are a waste of cyber space.
Mundie, who oversees research and long-term strategy for Redmond, says it will not be until such worlds can use 3D tools that c...