A motion platform is literally, a platform below the floor of the simulator, which moves to simulate external forces. They were first used in flight simulators to simulate the plane's movement and outside turbulence.
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Motion sensors are starting to creep into a whole plethora of applications. They are the linch pins of haptics, of 3D pointers, of stress based sensor networks and locomotive VR interfaces. Yet, there's a problem. Small, discrete motion sensors, tiny enough to be built into larger devices the size say, of a Wii-remote or a 6 ounce HMD, are extremely difficult and expensive to produce.
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Eadweard Muybridge's pioneering work on the motion of all manner of quadrupeds. Horses, goats, cats, gnus, eagles, gazelles, sloths, camels, many others shown walking, running, flying, leaping, almost a complete range of natural motions duplicated for the benefit of animators and skeletal model making.
The paperback 'lightweight version of 'The Human Figure in Motion', this book as might be extrapolated from the title, contains 60 photographic sequences of the more common everyday activities of both men and women. Most are nude, allowing the musculature and natural drooping from one frame to another to be clearly seen and analysed.
Horses and other Animals in Motion is a collection of, as the title says, 45 sets of photographs of horses hauling, walking, trotting, etc., plus sequences of donkeys, an ox, pig, dog, cat, deer and other animals capture details of anatomy and movement. These images, were taken by the definitive expert in the field, Eadweard Muybridge.
After photographer Eadweard Muybridge created his revolutionary photographs of animals in motion in the late 1890s, he turned his attention to the study of the human form, by taking detailed photographs in rapid succession step by step as the human body underwent all manner of daily activities. These photographs have served for over a century, as the most highly acclaimed reference point for animators.
A direct platform comparison between Moove, and ActiveWorlds social VRs. Moove and ActiveWorlds are both social VR platforms, each taking a different route at giving its userbase a virtual reality experience for the alternate lives carried out within.
This book and CD is essentially the electronic format version of Eadweard Muybridge?s ?Animals in Motion?. It contains electronic format versions of 167 black-and-white photographic sequences captures the movements of 34 different animals as they run, fly, leap, and perform other characteristic actions. Includes 10 bonus Flash animations plus 15 photographic sequences that are ready to be animated.
ActiveWorlds Gate 5.0 launched on November the 26th 2009, in readiness for the launch of ActiveWorlds 5.0 on December the 1st 2009. Here we see one of the rooms off of the main concourse, where the company nods politely to all the independent radio firms that operate within it's platform. Eight platforms are available. To hear the music, just stand in the column-shaped invisible zone on top of each disk, and the music will start streaming, assuming the radio station lives long enough of course. This location brings home another problem the platform is trying to hide - the steady decline of users.
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Rival gaming systems should make way for a single open platform, according to Gerhard Florin, senior executive at Electronic Arts, and head of international publishing.
"We want an open, standard platform which is much easie...
Ducking a punch or a thrown spear calls for the power of the human brain to process 3-D motion, and to perceive an object (whether it's offensive or not) moving in three dimensions is critical to survival. It also leads to a lot of fun at ...
Researchers have long known of the brain's ability to learn based on visual motion input, and a recent study has uncovered more insight into where the learning occurs.
The brain first perceives changes in visual input (local...
It is well known that people use head motion during conversation to convey a range of meanings and emotions, and that women use more active head motion when conversing with each other than men use when they talk with each other.
Google delivered its vision of a Web-centric future on Wednesday in front of around 5,000 software developers at its annual Google I/O conference.
The presentation was unapologetically geeky, steeped in the language and minut...