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Virtual Dictionary


Multi-boxing or Multiboxing is a term that originated in MMORPG usage, though it applies to all types of shared reality VR system. It refers to logging into the system under multiple accounts, or multiple avatars on a single account, and interacting with the world through them, simultaneously.

This has obvious benefits in gameworlds, where one person can be an entire party for questing. In social VRs the benefits are often in the form of subtle manipulation of others, by 'being' several different people at once. This is one of the inherent dangers of any avatar-based system, in that as there is no physical connection to the user's birth-body, there is always an element of doubt as to their identity.

Multiboxing is frowned upon by the operators of many gameworlds, as it gives one user an unfair advantage. However, methods put in place to detect when one user is controlling multiple avatars, all have loopholes around them. In many cases, each separate instance runs on a computer at the user's location, or may even route through someone else's internet connection to give a different IP address.

See Also: MMORPG, Multiboxing, Dual-Boxing, Two-Boxing, Three-Boxing, Four-Boxing

Below, we offer a selection of links from our resource databases which may match this term.

Related Dictionary Entries for Multi-boxing:





Resources in our database matching the Term Multi-boxing:

Results by page [1]   [2]   [3]   

Locally Hosted resource
18-Foot Wide Super-HD Multi-User Multitouch Display
On September 8th 2009, Obscura Digital installed the first display of its kind, at the Hard Rock cafe in Las Vegas, US. This display is a dynamically resizing, dynamically multi-user, multitouch display wall.

Locally Hosted resource
The Sensorama
The sensorama was one of the earliest examples of multi-sensory, immersive VR. It was something of an experiment at the time, and was too far advanced for available technology or interest.

Locally Hosted resource
Vie MUD was a Multi-User Domain (MUD) based off the DIKU MUD codebase. Vie spawned five versions, Vie 1-5. Each was publicly released, as a separate codebase to build a new MUD off of.

Linked resource
Alchemy Alternatives
A bold article on how to make alchemy interesting, for usage in multi-user online environments, both gaming and more stoid.

Linked resource
An Atlas of Cyberspace: Multi-User Dimensions (MUDs) & Virtual Worlds
This page is basically a collection of links with examples, of the various methods used by different worlds to map themselves.

Linked resource
How it Really Happened
A short article by Dr Richard Bartle, co-creator of MUD1, the multi-participant virtual environment that started the entire MUD and MMO, and really, social VR industries, way back in the late nineteen seventies.

Linked resource
Role-Play vs. Multi-play
An argument that playing multiple characters or alts on a roleplaying world, decreases the ability to roleplay in any depth. Well reasoned.

Linked resource
Bringing Women to the Game
Whilst it is true that this article is over a decade old, and many inroads have been made, this article is still worthy reading for any even thinking of setting up their own multi-participant VR, gaming based or not.

Linked resource
Mermaids: The History of
A well-rounded, and comprehensive multi-page document on mermaids through the ages, their history, and adaptions. Overall, a very good paper.

Linked resource
Volumetric Rendering in Realtime
A brief but thorough multi-part article from Gamasutra, on creating volumetric rendering in real-time, for use in fog, fluid, and other effects, which correctly affect light at any point through them.


Industry News containing the Term Multi-boxing:

Results by page

Network software company DemonWare has released BitDemon 1.0. This library pack is essentially a complete interactive multi-user suite, to integrate into your virtual world-like products and games for PC, Playstation 2 and Xbox platforms. <...

Intel plans to release in 2009 or 2010 a first wave of Larrabee chips with 16 to 48 cores, tailored for handling computer game graphics.

Multi-core chips cut energy use and heat while speeding performance by dividing tasks be...

9th December 2013 - 13th December 2013
Sydney, Australia

The ChalLearn multi-modal gesture recognition challenge and workshop is being held in conjunction with the ACM International Conference on Multimodal Interactio...

Interactive hi-tech desks could help boost the maths skills of primary school pupils, researchers have said.

The multi-touch, multi-user interactive 'smart' desks were designed, built and tested by Durham University.

The Nintendo Wii games console is being used as part of physiotherapy treatment for patients in South-East England.

Burns victims and those with hand injuries are being offered spells on the console to boost their recovery.