Multimodal interaction refers to communication between the person and computer, using more than one channel of I/O at a time. This could mean a 3D pointer combined with touch screen and voice input for example, or head mounted display combined with headphones and haptic feedback for output.
Below, we offer a selection of links from our resource databases which may match this term.
Related Dictionary Entries for Multimodal Interaction:
Resources in our database matching the Term Multimodal Interaction:
The search to prove haptics for robotics is vital to human interaction, may have profound implications for human interaction online as well.
The Virtual Human Interaction Lab (VHIL) at Stanford University is engaged in using VR to observe how humans interact when within non-physical realms.
A succinct quote on the nature of VR, to the point of saying that when it is used in business and education, will we truly desire full VR in personal interaction?
A look at the four essential qualities of true Roleplayers: Awareness, Interaction, Goals, and Incentive. Without these put into the characters by their players, you have persona play, not roleplay...
This BBC article takes a look at three separate technologies vying to replace keyboard and mouse: Touchscreens, brain machine interfaces and gesture recognition.
TweenBots could hardly be called high-tech. Yet, these adorable if dumb, throwaway robots have taught us much about the natuie of humans, and robot interaction.
Despite the title, this article deals with ethics on gameworlds only. No other medium is touched upon. It is mostly focussed on the ethical interaction between administrator and player.
For those who remember them, the gamebook was (and still is) the print world's answer to a computer role playing game. Perhaps surprisingly, these older forms of interaction still have much to teach the VR gameworld. Perhaps every developer would do well, to read one while planning their creation out.
Industry News containing the Term Multimodal Interaction:
Results by page 
Mimicking the way in which a retina works is as hard as it sounds. Scientists from Stanford University, in the United States, have spent the past two years working on imitating the way in which information is processed in biological systems...
December 2 - 3, 2010
Phoenix, Arizona USA
Ambient media and systems culminate from the emergence of mobile communication, sensor-actuator technology, virtual environments, and interactive computing. They represent the ...
Tenth International Conference on Human-Computer Interaction
12-16 September 2005, Rome, Italy
The INTERACT '05 conference will highlight to both the academic and industrial world the importance of the Human-Computer ...
July 1 - July 2, 2009
CREATE 2009 is a 2-day conference about creating innovative interactions, whether digital consumer products, interactive services or interaction paradigms.
Researchers from the University of Toronto have created a system which allows for direct interaction by gesturel with virtual objects contained in a 3d (length x width x height) volumetric display.
The method used is to tra...