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Virtual Dictionary
Multimodal Interaction Multimodal interaction refers to communication between the person and computer, using more than one channel of I/O at a time. This could mean a 3D pointer combined with touch screen and voice input for example, or head mounted display combined with headphones and haptic feedback for output. Below, we offer a selection of links from our resource databases which may match this term.
Related Dictionary
Entries for Multimodal Interaction:
Resources
in our database matching the Term Multimodal Interaction:
Results by page [1] [2] [3] [4] ![]() ![]() ![]() The Virtual Human Interaction Lab (VHIL) at Stanford University is engaged in using VR to observe how humans interact when within non-physical realms. ![]() ![]() ![]() A look at the four essential qualities of true Roleplayers: Awareness, Interaction, Goals, and Incentive. Without these put into the characters by their players, you have persona play, not roleplay... ![]() This BBC article takes a look at three separate technologies vying to replace keyboard and mouse: Touchscreens, brain machine interfaces and gesture recognition. ![]() ![]() ![]() Despite the title, this article deals with ethics on gameworlds only. No other medium is touched upon. It is mostly focussed on the ethical interaction between administrator and player. ![]() For those who remember them, the gamebook was (and still is) the print world's answer to a computer role playing game. Perhaps surprisingly, these older forms of interaction still have much to teach the VR gameworld. Perhaps every developer would do well, to read one while planning their creation out.
Industry
News containing the Term Multimodal Interaction:
Results by page [1] (03/06/2009)
06 November 2009 - 06 November 2009 MIT Media Lab, Boston, USA A vital requirement for social robots and virtual agents is the ability to infer the affective and mental states of humans, so as to be able to engage in a...
(15/08/2013)
2nd September 2013 - 5th September 2013 Geneva, Switzerland The fifth biannual Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII 2013) will be held in Geneva, Switzerland on Septem...
(08/06/2009)
Mimicking the way in which a retina works is as hard as it sounds. Scientists from Stanford University, in the United States, have spent the past two years working on imitating the way in which information is processed in biological systems...
(20/01/2010)
December 2 - 3, 2010 Phoenix, Arizona USA Ambient media and systems culminate from the emergence of mobile communication, sensor-actuator technology, virtual environments, and interactive computing. They represent the ...
(12/08/2014)
Palma de Mallorca, Mallorca, Spain 16th July, 2014 -18th July, 2014 The Spanish Association for Pattern Recognition and Image Analysis (AERFAI) and the Mathematics and Computer Science Department of UIB are organising ...
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