Multiple textures used as a texturemap on the same image, can increase realism far more than a single texture could. This is because each texture is resized using mip mapping to a different aspect ratio before being applied over the top of a previous texture, in real-time. You wind up with a wide variety of bit depths and shading values that create a singularly unique new texture on the object.
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An interesting article, on the track of creating multiple entertainment experiences in a single product, rather than different titles ? allowing individuals to explore the same gameworld, even if their interests often diverge.
A new method of creating parallax mapping has been demonstrated, which can automatically create parallax texturemaps from ordinary photographs.
An in-depth Gamedev article, containing step by step coding advice for implementing parallax occlusion mapping to textures, such that the simulated heights can even self-occlude.
Building on the premise of Parallax mapping, in which 3D displacement of surfaces is faked by means of displacing textures both by creating a height map of their protuberance from 3D space and then calculating the angle of that protuberance relative to the angle the observer is looking, Microsoft and Make3D have created a process allowing a single photo to become a 3D scene.
An argument that playing multiple characters or alts on a roleplaying world, decreases the ability to roleplay in any depth. Well reasoned.
A much more in-depth look at the concept of designing multiple implants inside the body, so you can guarantee they will always connect perfectly, as demonstrated by the prototype LayerWise jaw and its successive implants.
Usually when we think of sensory input channels - sight, sound, touch, taste, smell, balance - we think of the traditional hierarchical order, under the brain. It seems that that hierarchy is not as cut and dried as we once thought, with interesting implications for virtual worlds.
Linear plotlines are no good for interactive environments. Players need choices, they need different paths to follow, and they may even make their own. What are your options? How do you go about creating multiple paths, for the players to follow?
MR Aquarium was demonstrated in 2008, as a spatial VR project using multiple magic symbol displays on walls and pedestals, to bypass the problem, of turning the HUD away from the magic symbol, at which point the AR disappears.
Toshiba's leviathan of a computed topography scanner, Aquilion ONE is an attempt to go beyond the need for multiple scanning tests. The plan is to replace x-rays, CAT scans, nuclear studies, and other visualisation based diagnosis techniques in one swoop.
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One possible purpose of fingerprints is that they improve our sense of touch. In a recent study, scientists have investigated this idea by performing a series of experiments with artificial fingertips made of rubber-like sensors. The scient...
Mimicking the way in which a retina works is as hard as it sounds. Scientists from Stanford University, in the United States, have spent the past two years working on imitating the way in which information is processed in biological systems...
Linksys claim their multiple in, multiple out (MIMO) 802.11g Wi-Fi technology can reach up to three times further and perform eight times faster than standard 802.11g Wi-Fi systems.
Whilst MIMO is not an agreed, ratified stan...
Do we need it? Probably not.
Nevermind, we're getting it. ATI and Nvidia, makers of graphics accelerators are set to deliver what they believe the industry needs, in a couple of months. Graphics cards with 512MB of on-board ...
What does a robot feel when it touches something? Little or nothing until now. But with the right sensors, actuators and software, robots can be given the sense of feel -- or at least the ability to identify different materials by touch.